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    <table class="diff" id="difflib_chg_to53__top"
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            <tr><td class="diff_next" id="difflib_chg_to53__0"><a href="#difflib_chg_to53__0">f</a></td><td class="diff_header" id="from53_1">1</td><td nowrap="nowrap">name,id,tier,rarity,tech/manufacturer,tags,uiTags,base&nbsp;value,unlocked,hidden,hiddenEverywhere,cost_frigate,cost_dest,cost_cruiser,cost_capital,script,desc,short,sprite</td><td class="diff_next"><a href="#difflib_chg_to53__0">f</a></td><td class="diff_header" id="to53_1">1</td><td nowrap="nowrap">name,id,tier,rarity,tech/manufacturer,tags,uiTags,base&nbsp;value,unlocked,hidden,hiddenEverywhere,cost_frigate,cost_dest,cost_cruiser,cost_capital,script,desc,short,sprite</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_2">2</td><td nowrap="nowrap">Accelerated&nbsp;Shields,advancedshieldemitter,0,,,"defensive,&nbsp;shields,&nbsp;merc",Shields,3000,,,,3,6,9,15,data.hullmods.AcceleratedShieldEmitter,Increases&nbsp;the&nbsp;turn&nbsp;rate&nbsp;of&nbsp;the&nbsp;ship's&nbsp;shields&nbsp;by&nbsp;%s&nbsp;and&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;the&nbsp;shields&nbsp;are&nbsp;raised&nbsp;by&nbsp;%s.,Increases&nbsp;shield&nbsp;turn&nbsp;rate&nbsp;and&nbsp;extension&nbsp;speed.,graphics/hullmods/accelerated_shields.png</td><td class="diff_next"></td><td class="diff_header" id="to53_2">2</td><td nowrap="nowrap">Accelerated&nbsp;Shields,advancedshieldemitter,0,,,"defensive,&nbsp;shields,&nbsp;merc",Shields,3000,,,,3,6,9,15,data.hullmods.AcceleratedShieldEmitter,Increases&nbsp;the&nbsp;turn&nbsp;rate&nbsp;of&nbsp;the&nbsp;ship's&nbsp;shields&nbsp;by&nbsp;%s&nbsp;and&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;the&nbsp;shields&nbsp;are&nbsp;raised&nbsp;by&nbsp;%s.,Increases&nbsp;shield&nbsp;turn&nbsp;rate&nbsp;and&nbsp;extension&nbsp;speed.,graphics/hullmods/accelerated_shields.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__1"><a href="#difflib_chg_to53__1">n</a></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"><a href="#difflib_chg_to53__1">n</a></td><td class="diff_header" id="to53_3">3</td><td nowrap="nowrap"><span class="diff_add">Adaptive&nbsp;Phase&nbsp;Coils,adaptive_coils,2,,,"phase,&nbsp;merc",Phase,5000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.AdaptivePhaseCoils,"Phase&nbsp;coils&nbsp;are&nbsp;less&nbsp;able&nbsp;to&nbsp;maintain&nbsp;a&nbsp;connection&nbsp;with&nbsp;normal&nbsp;space&nbsp;as&nbsp;the&nbsp;ship's&nbsp;hard&nbsp;flux&nbsp;levels&nbsp;rise,&nbsp;resulting&nbsp;in&nbsp;a&nbsp;greatly&nbsp;reduced&nbsp;top&nbsp;speed&nbsp;as&nbsp;the&nbsp;coils&nbsp;struggle&nbsp;to&nbsp;gain&nbsp;traction.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_4">4</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_5">5</td><td nowrap="nowrap"><span class="diff_add">This&nbsp;modification&nbsp;allows&nbsp;the&nbsp;coils&nbsp;to&nbsp;handle&nbsp;higher&nbsp;levels&nbsp;of&nbsp;hard&nbsp;flux,&nbsp;increasing&nbsp;the&nbsp;threshold&nbsp;at&nbsp;which&nbsp;speed&nbsp;bottoms&nbsp;out&nbsp;by&nbsp;%s.&nbsp;For&nbsp;standard-design&nbsp;coils&nbsp;with&nbsp;no&nbsp;other&nbsp;modifications,&nbsp;this&nbsp;takes&nbsp;the&nbsp;threshold&nbsp;from&nbsp;%s&nbsp;to&nbsp;%s.",Reduces&nbsp;impact&nbsp;of&nbsp;hard&nbsp;flux&nbsp;level&nbsp;on&nbsp;top&nbsp;speed&nbsp;while&nbsp;phased.,graphics/hullmods/phase_field.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_3">3</td><td nowrap="nowrap">Advanced&nbsp;Optics,advancedoptics,2,,,"offensive,&nbsp;merc",Weapons,1000,,,,5,10,15,25,data.hullmods.AdvancedOptics,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;beam&nbsp;weapons&nbsp;by&nbsp;%s,&nbsp;but&nbsp;reduces&nbsp;their&nbsp;turn&nbsp;rate&nbsp;by&nbsp;%s.&nbsp;Cumulative&nbsp;with&nbsp;Integrated&nbsp;Targeting&nbsp;Unit.",Increases&nbsp;beam&nbsp;weapon&nbsp;range.,graphics/hullmods/advanced_optics.png</td><td class="diff_next"></td><td class="diff_header" id="to53_6">6</td><td nowrap="nowrap">Advanced&nbsp;Optics,advancedoptics,2,,,"offensive,&nbsp;merc",Weapons,1000,,,,5,10,15,25,data.hullmods.AdvancedOptics,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;beam&nbsp;weapons&nbsp;by&nbsp;%s,&nbsp;but&nbsp;reduces&nbsp;their&nbsp;turn&nbsp;rate&nbsp;by&nbsp;%s.&nbsp;Cumulative&nbsp;with&nbsp;Integrated&nbsp;Targeting&nbsp;Unit.",Increases&nbsp;beam&nbsp;weapon&nbsp;range.,graphics/hullmods/advanced_optics.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_4">4</td><td nowrap="nowrap">Advanced&nbsp;Turret&nbsp;Gyros,turretgyros,0,,,"defensive,&nbsp;merc",Weapons,2500,,,,2,4,6,10,data.hullmods.AdvancedTurretGyros,Increases&nbsp;the&nbsp;turn&nbsp;rate&nbsp;of&nbsp;all&nbsp;turrets&nbsp;by&nbsp;%s.,Increases&nbsp;turret&nbsp;turn&nbsp;rate.,graphics/hullmods/advanced_turret_gyros.png</td><td class="diff_next"></td><td class="diff_header" id="to53_7">7</td><td nowrap="nowrap">Advanced&nbsp;Turret&nbsp;Gyros,turretgyros,0,,,"defensive,&nbsp;merc",Weapons,2500,,,,2,4,6,10,data.hullmods.AdvancedTurretGyros,Increases&nbsp;the&nbsp;turn&nbsp;rate&nbsp;of&nbsp;all&nbsp;turrets&nbsp;by&nbsp;%s.,Increases&nbsp;turret&nbsp;turn&nbsp;rate.,graphics/hullmods/advanced_turret_gyros.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__2">n</a></td><td class="diff_header" id="from53_5">5</td><td nowrap="nowrap">Armored&nbsp;Weapon&nbsp;Mounts,armoredweapons,0,,,"defensive,&nbsp;merc","Weapons,&nbsp;Defenses",2500,TRUE,,,3,6,9,15,data.hullmods.ArmoredWeapons,"Increases&nbsp;the&nbsp;durability&nbsp;of&nbsp;all&nbsp;weapons&nbsp;by&nbsp;%s<span class="diff_chg">,&nbsp;but&nbsp;decreases&nbsp;their&nbsp;turn&nbsp;rate&nbsp;by</span>&nbsp;%s<span class="diff_chg">.</span>&nbsp;Also&nbsp;increases&nbsp;the&nbsp;ship's&nbsp;armor&nbsp;by&nbsp;%s.",Makes&nbsp;weapons&nbsp;harder&nbsp;to&nbsp;disable<span class="diff_chg">.</span>,graphics/hullmods/armored_weapon_emplacements.png</td><td class="diff_next"><a href="#difflib_chg_to53__2">n</a></td><td class="diff_header" id="to53_8">8</td><td nowrap="nowrap">Armored&nbsp;Weapon&nbsp;Mounts,armoredweapons,0,,,"defensive,&nbsp;merc","Weapons,&nbsp;Defenses",2500,TRUE,,,3,6,9,15,data.hullmods.ArmoredWeapons,"Increases&nbsp;the&nbsp;durability&nbsp;of&nbsp;all&nbsp;weapons&nbsp;by&nbsp;%s<span class="diff_chg">&nbsp;and&nbsp;reduces&nbsp;recoil&nbsp;by</span>&nbsp;%s<span class="diff_chg">,&nbsp;but&nbsp;decreases&nbsp;weapon&nbsp;turn&nbsp;rate&nbsp;by&nbsp;%s.</span>&nbsp;Also&nbsp;increases&nbsp;the&nbsp;ship's&nbsp;armor&nbsp;by&nbsp;%s.",<span class="diff_add">"</span>Makes&nbsp;weapons&nbsp;harder&nbsp;to&nbsp;disable<span class="diff_chg">,&nbsp;reduces&nbsp;recoil."</span>,graphics/hullmods/armored_weapon_emplacements.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__2"></td><td class="diff_header" id="from53_6">6</td><td nowrap="nowrap">Assault&nbsp;Package,assault_package,1,,,"defensive,&nbsp;civ_package","Special,&nbsp;Defenses",8000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.AssaultPackage,"Increases&nbsp;the&nbsp;ship's&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s,&nbsp;armor&nbsp;by&nbsp;%s,&nbsp;and&nbsp;flux&nbsp;capacity&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_9">9</td><td nowrap="nowrap">Assault&nbsp;Package,assault_package,1,,,"defensive,&nbsp;civ_package<span class="diff_add">,&nbsp;no_drop,&nbsp;no_drop_salvage</span>","Special,&nbsp;Defenses",8000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.AssaultPackage,"Increases&nbsp;the&nbsp;ship's&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s,&nbsp;armor&nbsp;by&nbsp;%s,&nbsp;and&nbsp;flux&nbsp;capacity&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_7">7</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_10">10</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_8">8</td><td nowrap="nowrap">Will&nbsp;try&nbsp;to&nbsp;engage&nbsp;enemies&nbsp;and&nbsp;otherwise&nbsp;act&nbsp;as&nbsp;a&nbsp;combat&nbsp;ship&nbsp;in&nbsp;battle.","Increases&nbsp;hull&nbsp;integrity,&nbsp;armor,&nbsp;and&nbsp;flux&nbsp;capacity.",graphics/hullmods/assault_package.png</td><td class="diff_next"></td><td class="diff_header" id="to53_11">11</td><td nowrap="nowrap">Will&nbsp;try&nbsp;to&nbsp;engage&nbsp;enemies&nbsp;and&nbsp;otherwise&nbsp;act&nbsp;as&nbsp;a&nbsp;combat&nbsp;ship&nbsp;in&nbsp;battle.","Increases&nbsp;hull&nbsp;integrity,&nbsp;armor,&nbsp;and&nbsp;flux&nbsp;capacity.",graphics/hullmods/assault_package.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_9">9</td><td nowrap="nowrap">Automated&nbsp;Repair&nbsp;Unit,autorepair,2,,,"engines,&nbsp;defensive,&nbsp;merc",Defenses,7500,,,,3,6,9,15,data.hullmods.AutomatedRepairUnit,Reduces&nbsp;the&nbsp;time&nbsp;required&nbsp;to&nbsp;repair&nbsp;disabled&nbsp;weapons&nbsp;and&nbsp;engines&nbsp;(in&nbsp;combat)&nbsp;by&nbsp;%s.,Increases&nbsp;weapon&nbsp;repair&nbsp;rate&nbsp;in&nbsp;combat.,graphics/hullmods/automated_repair_unit.png</td><td class="diff_next"></td><td class="diff_header" id="to53_12">12</td><td nowrap="nowrap">Automated&nbsp;Repair&nbsp;Unit,autorepair,2,,,"engines,&nbsp;defensive,&nbsp;merc",Defenses,7500,,,,3,6,9,15,data.hullmods.AutomatedRepairUnit,Reduces&nbsp;the&nbsp;time&nbsp;required&nbsp;to&nbsp;repair&nbsp;disabled&nbsp;weapons&nbsp;and&nbsp;engines&nbsp;(in&nbsp;combat)&nbsp;by&nbsp;%s.,Increases&nbsp;weapon&nbsp;repair&nbsp;rate&nbsp;in&nbsp;combat.,graphics/hullmods/automated_repair_unit.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_10">10</td><td nowrap="nowrap">Auxiliary&nbsp;Thrusters,auxiliarythrusters,1,,,"engines,&nbsp;merc",Engines,5000,TRUE,,,5,10,15,25,data.hullmods.AuxiliaryThrusters,Increases&nbsp;the&nbsp;ship's&nbsp;maneuverability&nbsp;by&nbsp;%s.,Increases&nbsp;maneuverability.,graphics/hullmods/auxilliary_thrusters.png</td><td class="diff_next"></td><td class="diff_header" id="to53_13">13</td><td nowrap="nowrap">Auxiliary&nbsp;Thrusters,auxiliarythrusters,1,,,"engines,&nbsp;merc",Engines,5000,TRUE,,,5,10,15,25,data.hullmods.AuxiliaryThrusters,Increases&nbsp;the&nbsp;ship's&nbsp;maneuverability&nbsp;by&nbsp;%s.,Increases&nbsp;maneuverability.,graphics/hullmods/auxilliary_thrusters.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__3">n</a></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"><a href="#difflib_chg_to53__3">n</a></td><td class="diff_header" id="to53_14">14</td><td nowrap="nowrap"><span class="diff_add">Ballistic&nbsp;Rangefinder,ballistic_rangefinder,2,,,"offensive,&nbsp;merc",Weapons,8000,,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.BallisticRangefinder,&lt;tooltip&nbsp;created&nbsp;in&nbsp;the&nbsp;script&nbsp;due&nbsp;to&nbsp;lots&nbsp;of&nbsp;highlighting&gt;,Increases&nbsp;base&nbsp;range&nbsp;of&nbsp;small&nbsp;and&nbsp;medium&nbsp;weapons&nbsp;in&nbsp;ballisic&nbsp;slots.,graphics/hullmods/ballistic_rangefinder.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_11">11</td><td nowrap="nowrap">Blast&nbsp;Doors,blast_doors,0,,,"defensive,&nbsp;merc",Defenses,2500,TRUE,,,5,10,15,25,data.hullmods.BlastDoors,"Installs&nbsp;additional&nbsp;hermetic&nbsp;and&nbsp;heavily&nbsp;reinforced&nbsp;doors&nbsp;at&nbsp;critical&nbsp;junctures&nbsp;throughout&nbsp;the&nbsp;ship.&nbsp;Increases&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_15">15</td><td nowrap="nowrap">Blast&nbsp;Doors,blast_doors,0,,,"defensive,&nbsp;merc",Defenses,2500,TRUE,,,5,10,15,25,data.hullmods.BlastDoors,"Installs&nbsp;additional&nbsp;hermetic&nbsp;and&nbsp;heavily&nbsp;reinforced&nbsp;doors&nbsp;at&nbsp;critical&nbsp;junctures&nbsp;throughout&nbsp;the&nbsp;ship.&nbsp;Increases&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_12">12</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_16">16</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_13">13</td><td nowrap="nowrap">Ship&nbsp;takes&nbsp;%s&nbsp;fewer&nbsp;crew&nbsp;casualties&nbsp;from&nbsp;hull&nbsp;damage&nbsp;sustained&nbsp;in&nbsp;combat.","Increases&nbsp;hull&nbsp;integrity,&nbsp;reduces&nbsp;crew&nbsp;casualties.",graphics/hullmods/blast_doors.png</td><td class="diff_next"></td><td class="diff_header" id="to53_17">17</td><td nowrap="nowrap">Ship&nbsp;takes&nbsp;%s&nbsp;fewer&nbsp;crew&nbsp;casualties&nbsp;from&nbsp;hull&nbsp;damage&nbsp;sustained&nbsp;in&nbsp;combat.","Increases&nbsp;hull&nbsp;integrity,&nbsp;reduces&nbsp;crew&nbsp;casualties.",graphics/hullmods/blast_doors.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__3"></td><td class="diff_header" id="from53_14">14</td><td nowrap="nowrap">Converted&nbsp;Hangar,converted_hangar,1,,,"special,&nbsp;non_phase,&nbsp;merc",Fighters,5000,,,,0,10,15,20,data.hullmods.ConvertedHangar,"Converts&nbsp;the&nbsp;ship's&nbsp;standard&nbsp;shuttle&nbsp;hangar&nbsp;to&nbsp;house&nbsp;a&nbsp;fighter&nbsp;bay.&nbsp;The&nbsp;improvised&nbsp;manufactory&nbsp;that&nbsp;produces&nbsp;fighter&nbsp;chassis&nbsp;is&nbsp;unreliable,&nbsp;and&nbsp;most&nbsp;components&nbsp;have&nbsp;minor&nbsp;defects.&nbsp;Fighter&nbsp;speed&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;and&nbsp;damage&nbsp;taken&nbsp;increased&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_18">18</td><td nowrap="nowrap">Converted&nbsp;Hangar,converted_hangar,1,,,"special,&nbsp;non_phase,&nbsp;merc",Fighters,5000,,,,0,10,15,20,data.hullmods.ConvertedHangar,"Converts&nbsp;the&nbsp;ship's&nbsp;standard&nbsp;shuttle&nbsp;hangar&nbsp;to&nbsp;house&nbsp;a&nbsp;fighter&nbsp;bay.&nbsp;The&nbsp;improvised&nbsp;manufactory&nbsp;that&nbsp;produces&nbsp;fighter&nbsp;chassis&nbsp;is&nbsp;unreliable,&nbsp;and&nbsp;most&nbsp;components&nbsp;have&nbsp;minor&nbsp;defects.&nbsp;Fighter&nbsp;speed&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;and&nbsp;damage&nbsp;taken&nbsp;increased&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_15">15</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_19">19</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_16">16</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s&nbsp;to&nbsp;account&nbsp;for&nbsp;pilots&nbsp;and&nbsp;bay&nbsp;crews.&nbsp;Increases&nbsp;the&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;bombers&nbsp;by&nbsp;%s,&nbsp;and&nbsp;of&nbsp;all&nbsp;other&nbsp;fighters&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_20">20</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s&nbsp;to&nbsp;account&nbsp;for&nbsp;pilots&nbsp;and&nbsp;bay&nbsp;crews.&nbsp;Increases&nbsp;the&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;bombers&nbsp;by&nbsp;%s,&nbsp;and&nbsp;of&nbsp;all&nbsp;other&nbsp;fighters&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_17">17</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_21">21</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_18">18</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;installed&nbsp;on&nbsp;frigates,&nbsp;phase&nbsp;ships,&nbsp;or&nbsp;ships&nbsp;that&nbsp;already&nbsp;have&nbsp;proper&nbsp;fighter&nbsp;bays.",Improvised&nbsp;fighter&nbsp;bay&nbsp;for&nbsp;non-carriers.,graphics/hullmods/converted_hangar.png</td><td class="diff_next"></td><td class="diff_header" id="to53_22">22</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;installed&nbsp;on&nbsp;frigates,&nbsp;phase&nbsp;ships,&nbsp;or&nbsp;ships&nbsp;that&nbsp;already&nbsp;have&nbsp;proper&nbsp;fighter&nbsp;bays.",Improvised&nbsp;fighter&nbsp;bay&nbsp;for&nbsp;non-carriers.,graphics/hullmods/converted_hangar.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__4">n</a></td><td class="diff_header" id="from53_19">19</td><td nowrap="nowrap">Converted&nbsp;Fighter&nbsp;Bay,converted_fighterbay,0,,,"req_spaceport,&nbsp;special,&nbsp;non_phase","Fighters,&nbsp;Logistics,&nbsp;Requires&nbsp;Dock",3000,,,,<span class="diff_chg">3</span>,6,<span class="diff_sub">9,</span>1<span class="diff_chg">5</span>,data.hullmods.ConvertedFighterBay,"Converts&nbsp;the&nbsp;ship's&nbsp;fighter&nbsp;bays&nbsp;housing&nbsp;built-in&nbsp;wings&nbsp;into&nbsp;improvised&nbsp;cargo&nbsp;holds,&nbsp;giving&nbsp;it&nbsp;an&nbsp;additional&nbsp;%s&nbsp;cargo&nbsp;capacity&nbsp;and&nbsp;reducing&nbsp;its&nbsp;crew&nbsp;requirements&nbsp;by&nbsp;%s&nbsp;per&nbsp;fighter&nbsp;bay.&nbsp;The&nbsp;crew&nbsp;reduction&nbsp;is&nbsp;limited&nbsp;to&nbsp;a&nbsp;maximum&nbsp;of&nbsp;%s.",Converts&nbsp;built-in&nbsp;fighter&nbsp;bays&nbsp;into&nbsp;improvised&nbsp;cargo&nbsp;holds.,graphics/hullmods/converted_fighter_bay.png</td><td class="diff_next"><a href="#difflib_chg_to53__4">n</a></td><td class="diff_header" id="to53_23">23</td><td nowrap="nowrap">Converted&nbsp;Fighter&nbsp;Bay,converted_fighterbay,0,,,"req_spaceport,&nbsp;special,&nbsp;non_phase","Fighters,&nbsp;Logistics,&nbsp;Requires&nbsp;Dock",3000,,,,<span class="diff_chg">2,4</span>,6,1<span class="diff_chg">0</span>,data.hullmods.ConvertedFighterBay,"Converts&nbsp;the&nbsp;ship's&nbsp;fighter&nbsp;bays&nbsp;housing&nbsp;built-in&nbsp;wings&nbsp;into&nbsp;improvised&nbsp;cargo&nbsp;holds,&nbsp;giving&nbsp;it&nbsp;an&nbsp;additional&nbsp;%s&nbsp;cargo&nbsp;capacity&nbsp;and&nbsp;reducing&nbsp;its&nbsp;crew&nbsp;requirements&nbsp;by&nbsp;%s&nbsp;per&nbsp;fighter&nbsp;bay.&nbsp;The&nbsp;crew&nbsp;reduction&nbsp;is&nbsp;limited&nbsp;to&nbsp;a&nbsp;maximum&nbsp;of&nbsp;%s.",Converts&nbsp;built-in&nbsp;fighter&nbsp;bays&nbsp;into&nbsp;improvised&nbsp;cargo&nbsp;holds.,graphics/hullmods/converted_fighter_bay.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_20">20</td><td nowrap="nowrap">Dedicated&nbsp;Targeting&nbsp;Core,dedicated_targeting_core,0,,,"offensive,&nbsp;merc",Weapons,2500,TRUE,,,0,0,15,25,data.hullmods.DedicatedTargetingCore,"Increases&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s/%s&nbsp;for&nbsp;cruisers/capital&nbsp;ships.</td><td class="diff_next"></td><td class="diff_header" id="to53_24">24</td><td nowrap="nowrap">Dedicated&nbsp;Targeting&nbsp;Core,dedicated_targeting_core,0,,,"offensive,&nbsp;merc",Weapons,2500,TRUE,,,0,0,15,25,data.hullmods.DedicatedTargetingCore,"Increases&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s/%s&nbsp;for&nbsp;cruisers/capital&nbsp;ships.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_21">21</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_25">25</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_22">22</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;installed&nbsp;on&nbsp;a&nbsp;frigate&nbsp;or&nbsp;a&nbsp;destroyer,&nbsp;and&nbsp;can&nbsp;not&nbsp;work&nbsp;in&nbsp;conjunction&nbsp;with&nbsp;Integrated&nbsp;Targeting&nbsp;Unit.</td><td class="diff_next"></td><td class="diff_header" id="to53_26">26</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;installed&nbsp;on&nbsp;a&nbsp;frigate&nbsp;or&nbsp;a&nbsp;destroyer,&nbsp;and&nbsp;can&nbsp;not&nbsp;work&nbsp;in&nbsp;conjunction&nbsp;with&nbsp;Integrated&nbsp;Targeting&nbsp;Unit.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_23">23</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_27">27</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_24">24</td><td nowrap="nowrap">Most&nbsp;combat&nbsp;ships&nbsp;install&nbsp;either&nbsp;an&nbsp;Integrated&nbsp;Targeting&nbsp;Unit&nbsp;or&nbsp;a&nbsp;Dedicated&nbsp;Targeting&nbsp;Core,&nbsp;with&nbsp;the&nbsp;exception&nbsp;of&nbsp;more&nbsp;specialized&nbsp;variants.","Increases&nbsp;weapon&nbsp;range,&nbsp;more&nbsp;so&nbsp;for&nbsp;larger&nbsp;ships.",graphics/hullmods/targeting_core.png</td><td class="diff_next"></td><td class="diff_header" id="to53_28">28</td><td nowrap="nowrap">Most&nbsp;combat&nbsp;ships&nbsp;install&nbsp;either&nbsp;an&nbsp;Integrated&nbsp;Targeting&nbsp;Unit&nbsp;or&nbsp;a&nbsp;Dedicated&nbsp;Targeting&nbsp;Core,&nbsp;with&nbsp;the&nbsp;exception&nbsp;of&nbsp;more&nbsp;specialized&nbsp;variants.","Increases&nbsp;weapon&nbsp;range,&nbsp;more&nbsp;so&nbsp;for&nbsp;larger&nbsp;ships.",graphics/hullmods/targeting_core.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__4"></td><td class="diff_header" id="from53_25">25</td><td nowrap="nowrap">ECCM&nbsp;Package,eccm,2,,,"offensive,&nbsp;defensive,&nbsp;merc",Weapons,2500,,,,5,8,15,20,data.hullmods.ECCMPackage,"Reduces&nbsp;the&nbsp;chance&nbsp;for&nbsp;missiles&nbsp;launched&nbsp;by&nbsp;the&nbsp;ship&nbsp;to&nbsp;be&nbsp;affected&nbsp;by&nbsp;electronic&nbsp;counter-measures&nbsp;and&nbsp;flares&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_29">29</td><td nowrap="nowrap">ECCM&nbsp;Package,eccm,2,,,"offensive,&nbsp;defensive,&nbsp;merc",Weapons,2500,,,,5,8,15,20,data.hullmods.ECCMPackage,"Reduces&nbsp;the&nbsp;chance&nbsp;for&nbsp;missiles&nbsp;launched&nbsp;by&nbsp;the&nbsp;ship&nbsp;to&nbsp;be&nbsp;affected&nbsp;by&nbsp;electronic&nbsp;counter-measures&nbsp;and&nbsp;flares&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_26">26</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_30">30</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_27">27</td><td nowrap="nowrap">A&nbsp;CPU&nbsp;core&nbsp;adjunct&nbsp;in&nbsp;each&nbsp;missile&nbsp;increases&nbsp;missile&nbsp;top&nbsp;speed&nbsp;by&nbsp;%s&nbsp;and&nbsp;missile&nbsp;maneuverability&nbsp;by&nbsp;%s,&nbsp;as&nbsp;well&nbsp;as&nbsp;significantly&nbsp;improving&nbsp;the&nbsp;guidance&nbsp;algorithm.</td><td class="diff_next"></td><td class="diff_header" id="to53_31">31</td><td nowrap="nowrap">A&nbsp;CPU&nbsp;core&nbsp;adjunct&nbsp;in&nbsp;each&nbsp;missile&nbsp;increases&nbsp;missile&nbsp;top&nbsp;speed&nbsp;by&nbsp;%s&nbsp;and&nbsp;missile&nbsp;maneuverability&nbsp;by&nbsp;%s,&nbsp;as&nbsp;well&nbsp;as&nbsp;significantly&nbsp;improving&nbsp;the&nbsp;guidance&nbsp;algorithm.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_28">28</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_32">32</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_29">29</td><td nowrap="nowrap">Reduces&nbsp;the&nbsp;weapon&nbsp;range&nbsp;reduction&nbsp;due&nbsp;to&nbsp;superior&nbsp;enemy&nbsp;Electronic&nbsp;Warfare&nbsp;by&nbsp;%s.","Improves&nbsp;missile&nbsp;speed&nbsp;and&nbsp;guidance,&nbsp;reduces&nbsp;effect&nbsp;of&nbsp;enemy&nbsp;Electronic&nbsp;Warfare.",graphics/hullmods/eccm_package.png</td><td class="diff_next"></td><td class="diff_header" id="to53_33">33</td><td nowrap="nowrap">Reduces&nbsp;the&nbsp;weapon&nbsp;range&nbsp;reduction&nbsp;due&nbsp;to&nbsp;superior&nbsp;enemy&nbsp;Electronic&nbsp;Warfare&nbsp;by&nbsp;%s.","Improves&nbsp;missile&nbsp;speed&nbsp;and&nbsp;guidance,&nbsp;reduces&nbsp;effect&nbsp;of&nbsp;enemy&nbsp;Electronic&nbsp;Warfare.",graphics/hullmods/eccm_package.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__5">n</a></td><td class="diff_header" id="from53_30">30</td><td nowrap="nowrap">ECM&nbsp;Package,ecm,2,,,"offensive,&nbsp;special,&nbsp;merc","Weapons,&nbsp;Support",4000,,,,1<span class="diff_chg">0</span>,1<span class="diff_chg">5</span>,2<span class="diff_chg">0,25</span>,com.fs.starfarer.api.impl.hullmods.ECMPackage,"When&nbsp;deployed&nbsp;in&nbsp;combat,&nbsp;grants&nbsp;%s/%s/%s/%s&nbsp;ECM&nbsp;rating,&nbsp;depending&nbsp;on&nbsp;this&nbsp;ship's&nbsp;hull&nbsp;size.",Increases&nbsp;ship's&nbsp;ECM&nbsp;rating.,graphics/hullmods/ecm_package.png</td><td class="diff_next"><a href="#difflib_chg_to53__5">n</a></td><td class="diff_header" id="to53_34">34</td><td nowrap="nowrap">ECM&nbsp;Package,ecm,2,,,"offensive,&nbsp;special,&nbsp;merc","Weapons,&nbsp;Support",4000,,,,<span class="diff_add">6,</span>1<span class="diff_chg">2</span>,1<span class="diff_chg">8</span>,2<span class="diff_chg">4</span>,com.fs.starfarer.api.impl.hullmods.ECMPackage,"When&nbsp;deployed&nbsp;in&nbsp;combat,&nbsp;grants&nbsp;%s/%s/%s/%s&nbsp;ECM&nbsp;rating,&nbsp;depending&nbsp;on&nbsp;this&nbsp;ship's&nbsp;hull&nbsp;size.",Increases&nbsp;ship's&nbsp;ECM&nbsp;rating.,graphics/hullmods/ecm_package.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_31">31</td><td nowrap="nowrap">Escort&nbsp;Package,escort_package,1,,,"weapons,&nbsp;engines,&nbsp;civ_package","Special,&nbsp;Weapons,&nbsp;Engines",8000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.EscortPackage,"Increases&nbsp;the&nbsp;ship's&nbsp;maneuverability&nbsp;by&nbsp;%s.&nbsp;Increases&nbsp;the&nbsp;range&nbsp;of&nbsp;all&nbsp;point-defense&nbsp;weapons&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;damage&nbsp;dealt&nbsp;to&nbsp;fighters&nbsp;and&nbsp;missiles&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_35">35</td><td nowrap="nowrap">Escort&nbsp;Package,escort_package,1,,,"weapons,&nbsp;engines,&nbsp;civ_package<span class="diff_add">,&nbsp;no_drop,&nbsp;no_drop_salvage</span>","Special,&nbsp;Weapons,&nbsp;Engines",8000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.EscortPackage,"Increases&nbsp;the&nbsp;ship's&nbsp;maneuverability&nbsp;by&nbsp;%s.&nbsp;Increases&nbsp;the&nbsp;range&nbsp;of&nbsp;all&nbsp;point-defense&nbsp;weapons&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;damage&nbsp;dealt&nbsp;to&nbsp;fighters&nbsp;and&nbsp;missiles&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_32">32</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_36">36</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_33">33</td><td nowrap="nowrap">Will&nbsp;try&nbsp;to&nbsp;engage&nbsp;enemies&nbsp;and&nbsp;otherwise&nbsp;act&nbsp;as&nbsp;a&nbsp;combat&nbsp;ship&nbsp;in&nbsp;battle.","Increases&nbsp;maneuverability,&nbsp;point-defense&nbsp;range,&nbsp;and&nbsp;damage&nbsp;dealt&nbsp;to&nbsp;fighters&nbsp;and&nbsp;missiles.",graphics/hullmods/escort_package.png</td><td class="diff_next"></td><td class="diff_header" id="to53_37">37</td><td nowrap="nowrap">Will&nbsp;try&nbsp;to&nbsp;engage&nbsp;enemies&nbsp;and&nbsp;otherwise&nbsp;act&nbsp;as&nbsp;a&nbsp;combat&nbsp;ship&nbsp;in&nbsp;battle.","Increases&nbsp;maneuverability,&nbsp;point-defense&nbsp;range,&nbsp;and&nbsp;damage&nbsp;dealt&nbsp;to&nbsp;fighters&nbsp;and&nbsp;missiles.",graphics/hullmods/escort_package.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_34">34</td><td nowrap="nowrap">Expanded&nbsp;Deck&nbsp;Crew,expanded_deck_crew,1,,,"special,&nbsp;merc",Fighters,4000,,,,5,8,15,20,com.fs.starfarer.api.impl.hullmods.ExpandedDeckCrew,"Reduces&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;the&nbsp;fighter&nbsp;replacement&nbsp;rate&nbsp;decreases&nbsp;due&nbsp;to&nbsp;fighter&nbsp;losses&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;it&nbsp;recovers&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_38">38</td><td nowrap="nowrap">Expanded&nbsp;Deck&nbsp;Crew,expanded_deck_crew,1,,,"special,&nbsp;merc",Fighters,4000,,,,5,8,15,20,com.fs.starfarer.api.impl.hullmods.ExpandedDeckCrew,"Reduces&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;the&nbsp;fighter&nbsp;replacement&nbsp;rate&nbsp;decreases&nbsp;due&nbsp;to&nbsp;fighter&nbsp;losses&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;it&nbsp;recovers&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_35">35</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_39">39</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_36">36</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s&nbsp;per&nbsp;fighter&nbsp;bay.","Improves&nbsp;fighter&nbsp;replacement&nbsp;rate,&nbsp;increases&nbsp;crew&nbsp;requirements.",graphics/hullmods/expanded_deck_crew.png</td><td class="diff_next"></td><td class="diff_header" id="to53_40">40</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s&nbsp;per&nbsp;fighter&nbsp;bay.","Improves&nbsp;fighter&nbsp;replacement&nbsp;rate,&nbsp;increases&nbsp;crew&nbsp;requirements.",graphics/hullmods/expanded_deck_crew.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_37">37</td><td nowrap="nowrap">Expanded&nbsp;Magazines,magazines,1,,,"offensive,&nbsp;merc",Weapons,2500,,,,3,5,7,10,data.hullmods.ExpandedMagazines,Increases&nbsp;the&nbsp;ammo&nbsp;capacity&nbsp;or&nbsp;the&nbsp;number&nbsp;of&nbsp;charges&nbsp;for&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s.,Increases&nbsp;ammo/charges&nbsp;for&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons.,graphics/hullmods/expanded_magazines2.png</td><td class="diff_next"></td><td class="diff_header" id="to53_41">41</td><td nowrap="nowrap">Expanded&nbsp;Magazines,magazines,1,,,"offensive,&nbsp;merc",Weapons,2500,,,,3,5,7,10,data.hullmods.ExpandedMagazines,Increases&nbsp;the&nbsp;ammo&nbsp;capacity&nbsp;or&nbsp;the&nbsp;number&nbsp;of&nbsp;charges&nbsp;for&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s.,Increases&nbsp;ammo/charges&nbsp;for&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons.,graphics/hullmods/expanded_magazines2.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_38">38</td><td nowrap="nowrap">Expanded&nbsp;Missile&nbsp;Racks,missleracks,1,,,"offensive,&nbsp;merc",Weapons,5000,,,,8,12,20,30,data.hullmods.ExpandedMissileRacks,Increases&nbsp;the&nbsp;ammo&nbsp;capacity&nbsp;of&nbsp;missile&nbsp;weapons&nbsp;by&nbsp;%s.,Increases&nbsp;missile&nbsp;weapon&nbsp;ammo.,graphics/hullmods/expanded_missile_racks.png</td><td class="diff_next"></td><td class="diff_header" id="to53_42">42</td><td nowrap="nowrap">Expanded&nbsp;Missile&nbsp;Racks,missleracks,1,,,"offensive,&nbsp;merc",Weapons,5000,,,,8,12,20,30,data.hullmods.ExpandedMissileRacks,Increases&nbsp;the&nbsp;ammo&nbsp;capacity&nbsp;of&nbsp;missile&nbsp;weapons&nbsp;by&nbsp;%s.,Increases&nbsp;missile&nbsp;weapon&nbsp;ammo.,graphics/hullmods/expanded_missile_racks.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_39">39</td><td nowrap="nowrap">Extended&nbsp;Shields,extendedshieldemitter,1,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,5000,,,,4,8,12,20,data.hullmods.ExtendedShieldEmitter,Increases&nbsp;the&nbsp;shield's&nbsp;coverage&nbsp;by&nbsp;%s&nbsp;degrees.,Increases&nbsp;maximum&nbsp;shield&nbsp;arc.,graphics/hullmods/extended_shields.png</td><td class="diff_next"></td><td class="diff_header" id="to53_43">43</td><td nowrap="nowrap">Extended&nbsp;Shields,extendedshieldemitter,1,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,5000,,,,4,8,12,20,data.hullmods.ExtendedShieldEmitter,Increases&nbsp;the&nbsp;shield's&nbsp;coverage&nbsp;by&nbsp;%s&nbsp;degrees.,Increases&nbsp;maximum&nbsp;shield&nbsp;arc.,graphics/hullmods/extended_shields.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__5"></td><td class="diff_header" id="from53_40">40</td><td nowrap="nowrap">Flux&nbsp;Coil&nbsp;Adjunct,fluxcoil,0,,,"special,&nbsp;merc",Special,4000,TRUE,,,4,8,12,20,data.hullmods.FluxCoilAdjunct,"Increases&nbsp;the&nbsp;ship's&nbsp;flux&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Not&nbsp;as&nbsp;efficient&nbsp;as&nbsp;flux&nbsp;capacitors&nbsp;-&nbsp;most&nbsp;useful&nbsp;when&nbsp;added&nbsp;to&nbsp;a&nbsp;design&nbsp;that&nbsp;already&nbsp;carries&nbsp;the&nbsp;maximum&nbsp;possible&nbsp;number&nbsp;of&nbsp;capacitors.",Increases&nbsp;flux&nbsp;capacity.,graphics/hullmods/flux_coil_adjunct.png</td><td class="diff_next"></td><td class="diff_header" id="to53_44">44</td><td nowrap="nowrap">Flux&nbsp;Coil&nbsp;Adjunct,fluxcoil,0,,,"special,&nbsp;merc",Special,4000,TRUE,,,4,8,12,20,data.hullmods.FluxCoilAdjunct,"Increases&nbsp;the&nbsp;ship's&nbsp;flux&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Not&nbsp;as&nbsp;efficient&nbsp;as&nbsp;flux&nbsp;capacitors&nbsp;-&nbsp;most&nbsp;useful&nbsp;when&nbsp;added&nbsp;to&nbsp;a&nbsp;design&nbsp;that&nbsp;already&nbsp;carries&nbsp;the&nbsp;maximum&nbsp;possible&nbsp;number&nbsp;of&nbsp;capacitors.",Increases&nbsp;flux&nbsp;capacity.,graphics/hullmods/flux_coil_adjunct.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_41">41</td><td nowrap="nowrap">Flux&nbsp;Distributor,fluxdistributor,0,,,"special,&nbsp;merc",Special,4000,TRUE,,,4,8,12,20,data.hullmods.FluxDistributor,"Increases&nbsp;the&nbsp;ship's&nbsp;flux&nbsp;dissipation&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Not&nbsp;as&nbsp;efficient&nbsp;as&nbsp;flux&nbsp;vents&nbsp;-&nbsp;most&nbsp;useful&nbsp;when&nbsp;added&nbsp;to&nbsp;a&nbsp;design&nbsp;that&nbsp;already&nbsp;carries&nbsp;the&nbsp;maximum&nbsp;possible&nbsp;number&nbsp;of&nbsp;vents.",Increases&nbsp;flux&nbsp;dissipation.,graphics/hullmods/flux_distributor.png</td><td class="diff_next"></td><td class="diff_header" id="to53_45">45</td><td nowrap="nowrap">Flux&nbsp;Distributor,fluxdistributor,0,,,"special,&nbsp;merc",Special,4000,TRUE,,,4,8,12,20,data.hullmods.FluxDistributor,"Increases&nbsp;the&nbsp;ship's&nbsp;flux&nbsp;dissipation&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Not&nbsp;as&nbsp;efficient&nbsp;as&nbsp;flux&nbsp;vents&nbsp;-&nbsp;most&nbsp;useful&nbsp;when&nbsp;added&nbsp;to&nbsp;a&nbsp;design&nbsp;that&nbsp;already&nbsp;carries&nbsp;the&nbsp;maximum&nbsp;possible&nbsp;number&nbsp;of&nbsp;vents.",Increases&nbsp;flux&nbsp;dissipation.,graphics/hullmods/flux_distributor.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_42">42</td><td nowrap="nowrap">Shield&nbsp;Conversion&nbsp;-&nbsp;Front,frontemitter,2,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,7000,,,,3,6,10,18,data.hullmods.FrontShieldEmitter,"Locks&nbsp;the&nbsp;ship's&nbsp;omni-directional&nbsp;shield&nbsp;emitter&nbsp;to&nbsp;a&nbsp;front-facing&nbsp;position&nbsp;and&nbsp;extends&nbsp;its&nbsp;arc&nbsp;by&nbsp;%s.&nbsp;In&nbsp;addition,&nbsp;the&nbsp;stable&nbsp;emitter&nbsp;position&nbsp;results&nbsp;in&nbsp;a&nbsp;%s&nbsp;reduction&nbsp;to&nbsp;the&nbsp;shield's&nbsp;upkeep&nbsp;cost.</td><td class="diff_next"></td><td class="diff_header" id="to53_46">46</td><td nowrap="nowrap">Shield&nbsp;Conversion&nbsp;-&nbsp;Front,frontemitter,2,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,7000,,,,3,6,10,18,data.hullmods.FrontShieldEmitter,"Locks&nbsp;the&nbsp;ship's&nbsp;omni-directional&nbsp;shield&nbsp;emitter&nbsp;to&nbsp;a&nbsp;front-facing&nbsp;position&nbsp;and&nbsp;extends&nbsp;its&nbsp;arc&nbsp;by&nbsp;%s.&nbsp;In&nbsp;addition,&nbsp;the&nbsp;stable&nbsp;emitter&nbsp;position&nbsp;results&nbsp;in&nbsp;a&nbsp;%s&nbsp;reduction&nbsp;to&nbsp;the&nbsp;shield's&nbsp;upkeep&nbsp;cost.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_43">43</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_47">47</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_44">44</td><td nowrap="nowrap">As&nbsp;with&nbsp;all&nbsp;frontal&nbsp;emitters,&nbsp;the&nbsp;shield&nbsp;will&nbsp;also&nbsp;deploy&nbsp;twice&nbsp;as&nbsp;quickly.","Converts&nbsp;omni&nbsp;shield&nbsp;to&nbsp;front,&nbsp;extends&nbsp;arc.",graphics/hullmods/front_shield_emitter.png</td><td class="diff_next"></td><td class="diff_header" id="to53_48">48</td><td nowrap="nowrap">As&nbsp;with&nbsp;all&nbsp;frontal&nbsp;emitters,&nbsp;the&nbsp;shield&nbsp;will&nbsp;also&nbsp;deploy&nbsp;twice&nbsp;as&nbsp;quickly.","Converts&nbsp;omni&nbsp;shield&nbsp;to&nbsp;front,&nbsp;extends&nbsp;arc.",graphics/hullmods/front_shield_emitter.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__6">n</a></td><td class="diff_header" id="from53_45">45</td><td nowrap="nowrap"><span class="diff_sub">Shield&nbsp;Shunt,shield_shunt,1,,,"special,&nbsp;shields,&nbsp;merc","Special,&nbsp;Shields",3000,,,,3,5,7,10,com.fs.starfarer.api.impl.hullmods.ShieldShunt,"Removes&nbsp;the&nbsp;ship's&nbsp;shields.</span></td><td class="diff_next"><a href="#difflib_chg_to53__6">n</a></td><td class="diff_header" id="to53_49">49</td><td nowrap="nowrap"><span class="diff_add">Shield&nbsp;Shunt,shield_shunt,1,,,"special,&nbsp;shields,&nbsp;merc,&nbsp;no_build_in","Special,&nbsp;Shields",3000,,,,3,5,7,10,com.fs.starfarer.api.impl.hullmods.ShieldShunt,"Removes&nbsp;the&nbsp;ship's&nbsp;shields.&nbsp;The&nbsp;external&nbsp;emitter&nbsp;nodes&nbsp;are&nbsp;replaced&nbsp;with&nbsp;reinforced&nbsp;plating,&nbsp;increasing&nbsp;the&nbsp;ship's&nbsp;armor&nbsp;by&nbsp;%s.","Removes&nbsp;shields,&nbsp;increases&nbsp;armor.",graphics/hullmods/shield_shunt.png</span></td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__6"></td><td class="diff_header" id="from53_46">46</td><td nowrap="nowrap"><span class="diff_sub"></span></td><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_47">47</td><td nowrap="nowrap"><span class="diff_sub">Decreases&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;from&nbsp;EMP&nbsp;weapons&nbsp;(such&nbsp;as&nbsp;Ion&nbsp;Cannons)&nbsp;by&nbsp;%s.",Removes&nbsp;shields&nbsp;and&nbsp;increases&nbsp;resistance&nbsp;to&nbsp;EMP&nbsp;damage.,graphics/hullmods/heavy_armor.png</span></td><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_48">48</td><td nowrap="nowrap">Makeshift&nbsp;Shield&nbsp;Generator,frontshield,0,,,"shields,&nbsp;defensive",Shields,4000,,,,5,10,15,25,data.hullmods.FrontShieldGenerator,"Installs&nbsp;a&nbsp;makeshift,&nbsp;inefficient&nbsp;shield&nbsp;generator&nbsp;on&nbsp;the&nbsp;ship.&nbsp;The&nbsp;shield&nbsp;emitter&nbsp;is&nbsp;locked&nbsp;in&nbsp;a&nbsp;forward-facing&nbsp;position&nbsp;and&nbsp;has&nbsp;a&nbsp;%s&nbsp;degree&nbsp;arc.</td><td class="diff_next"></td><td class="diff_header" id="to53_50">50</td><td nowrap="nowrap">Makeshift&nbsp;Shield&nbsp;Generator,frontshield,0,,,"shields,&nbsp;defensive",Shields,4000,,,,5,10,15,25,data.hullmods.FrontShieldGenerator,"Installs&nbsp;a&nbsp;makeshift,&nbsp;inefficient&nbsp;shield&nbsp;generator&nbsp;on&nbsp;the&nbsp;ship.&nbsp;The&nbsp;shield&nbsp;emitter&nbsp;is&nbsp;locked&nbsp;in&nbsp;a&nbsp;forward-facing&nbsp;position&nbsp;and&nbsp;has&nbsp;a&nbsp;%s&nbsp;degree&nbsp;arc.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_49">49</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_51">51</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_50">50</td><td nowrap="nowrap">The&nbsp;shield&nbsp;generator&nbsp;draws&nbsp;much&nbsp;of&nbsp;its&nbsp;power&nbsp;from&nbsp;engines&nbsp;and&nbsp;reduces&nbsp;the&nbsp;ship's&nbsp;top&nbsp;speed&nbsp;by&nbsp;%s.",Installs&nbsp;basic&nbsp;shields&nbsp;on&nbsp;shieldless&nbsp;ship.&nbsp;Reduces&nbsp;top&nbsp;speed.,graphics/hullmods/front_shield_generator.png</td><td class="diff_next"></td><td class="diff_header" id="to53_52">52</td><td nowrap="nowrap">The&nbsp;shield&nbsp;generator&nbsp;draws&nbsp;much&nbsp;of&nbsp;its&nbsp;power&nbsp;from&nbsp;engines&nbsp;and&nbsp;reduces&nbsp;the&nbsp;ship's&nbsp;top&nbsp;speed&nbsp;by&nbsp;%s.",Installs&nbsp;basic&nbsp;shields&nbsp;on&nbsp;shieldless&nbsp;ship.&nbsp;Reduces&nbsp;top&nbsp;speed.,graphics/hullmods/front_shield_generator.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__7"><a href="#difflib_chg_to53__7">n</a></td><td class="diff_header" id="from53_51">51</td><td nowrap="nowrap">Hardened&nbsp;Shields,hardenedshieldemitter,3,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,10000,,,,<span class="diff_chg">6</span>,12<span class="diff_chg">,18,30</span>,data.hullmods.HardenedShieldEmitter,Reduces&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields&nbsp;by&nbsp;%s.&nbsp;Also&nbsp;reduces&nbsp;the&nbsp;chance&nbsp;that&nbsp;shields&nbsp;will&nbsp;be&nbsp;pierced&nbsp;by&nbsp;EMP&nbsp;arcs&nbsp;from&nbsp;weapons&nbsp;like&nbsp;the&nbsp;Ion&nbsp;Beam.,Reduces&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields.,graphics/hullmods/hardened_shields.png</td><td class="diff_next"><a href="#difflib_chg_to53__7">n</a></td><td class="diff_header" id="to53_53">53</td><td nowrap="nowrap">Hardened&nbsp;Shields,hardenedshieldemitter,3,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,10000,,,,<span class="diff_chg">5</span>,1<span class="diff_add">0,15,</span>2<span class="diff_chg">5</span>,data.hullmods.HardenedShieldEmitter,Reduces&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields&nbsp;by&nbsp;%s.&nbsp;Also&nbsp;reduces&nbsp;the&nbsp;chance&nbsp;that&nbsp;shields&nbsp;will&nbsp;be&nbsp;pierced&nbsp;by&nbsp;EMP&nbsp;arcs&nbsp;from&nbsp;weapons&nbsp;like&nbsp;the&nbsp;Ion&nbsp;Beam.,Reduces&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields.,graphics/hullmods/hardened_shields.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_52">52</td><td nowrap="nowrap">Hardened&nbsp;Subsystems,hardened_subsystems,0,,,"special,&nbsp;merc",Special,2500,TRUE,,,5,10,15,25,data.hullmods.HardenedSubsystems,"Increases&nbsp;peak&nbsp;operating&nbsp;time&nbsp;for&nbsp;ships&nbsp;that&nbsp;suffer&nbsp;degraded&nbsp;performance&nbsp;from&nbsp;extended&nbsp;deployment&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_54">54</td><td nowrap="nowrap">Hardened&nbsp;Subsystems,hardened_subsystems,0,,,"special,&nbsp;merc",Special,2500,TRUE,,,5,10,15,25,data.hullmods.HardenedSubsystems,"Increases&nbsp;peak&nbsp;operating&nbsp;time&nbsp;for&nbsp;ships&nbsp;that&nbsp;suffer&nbsp;degraded&nbsp;performance&nbsp;from&nbsp;extended&nbsp;deployment&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_53">53</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_55">55</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_54">54</td><td nowrap="nowrap">Also&nbsp;reduces&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;combat&nbsp;readiness&nbsp;degrades&nbsp;by&nbsp;%s.","Increases&nbsp;peak&nbsp;time,&nbsp;CR&nbsp;degrades&nbsp;more&nbsp;slowly.",graphics/hullmods/hardened_subsystems.png</td><td class="diff_next"></td><td class="diff_header" id="to53_56">56</td><td nowrap="nowrap">Also&nbsp;reduces&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;combat&nbsp;readiness&nbsp;degrades&nbsp;by&nbsp;%s.","Increases&nbsp;peak&nbsp;time,&nbsp;CR&nbsp;degrades&nbsp;more&nbsp;slowly.",graphics/hullmods/hardened_subsystems.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_55">55</td><td nowrap="nowrap">Heavy&nbsp;Armor,heavyarmor,0,,,"defensive,&nbsp;merc",Defenses,2500,,,,8,15,20,40,data.hullmods.HeavyArmor,"Increases&nbsp;the&nbsp;ship's&nbsp;armor&nbsp;by&nbsp;%s/%s/%s/%s&nbsp;points,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Also&nbsp;reduces&nbsp;its&nbsp;maneuverability&nbsp;by&nbsp;%s.","Increases&nbsp;armor,&nbsp;reduces&nbsp;maneuverability.",graphics/hullmods/heavy_armor.png</td><td class="diff_next"></td><td class="diff_header" id="to53_57">57</td><td nowrap="nowrap">Heavy&nbsp;Armor,heavyarmor,0,,,"defensive,&nbsp;merc",Defenses,2500,,,,8,15,20,40,data.hullmods.HeavyArmor,"Increases&nbsp;the&nbsp;ship's&nbsp;armor&nbsp;by&nbsp;%s/%s/%s/%s&nbsp;points,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Also&nbsp;reduces&nbsp;its&nbsp;maneuverability&nbsp;by&nbsp;%s.","Increases&nbsp;armor,&nbsp;reduces&nbsp;maneuverability.",graphics/hullmods/heavy_armor.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__8">n</a></td><td class="diff_header" id="from53_56">56</td><td nowrap="nowrap"><span class="diff_sub">High&nbsp;Scatter&nbsp;Amplifier,high_scatter_amp,3,,,"offensive,&nbsp;merc",Weapons,5000,,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.HighScatterAmp,Reduces&nbsp;the&nbsp;range&nbsp;of&nbsp;beam&nbsp;weapons&nbsp;by&nbsp;%s&nbsp;and&nbsp;makes&nbsp;them&nbsp;deal&nbsp;hard&nbsp;flux&nbsp;damage&nbsp;to&nbsp;shields.,Reduces&nbsp;beam&nbsp;weapon&nbsp;range;&nbsp;beam&nbsp;weapons&nbsp;deal&nbsp;hard&nbsp;flux&nbsp;to&nbsp;shields.,graphics/hullmods/high_scatter_amp.png</span></td><td class="diff_next"><a href="#difflib_chg_to53__8">n</a></td><td class="diff_header" id="to53_58">58</td><td nowrap="nowrap"><span class="diff_add">High&nbsp;Scatter&nbsp;Amplifier,high_scatter_amp,3,,,"offensive,&nbsp;merc",Weapons,5000,,,,4,8,12,20,com.fs.starfarer.api.impl.hullmods.HighScatterAmp,&lt;tooltip&nbsp;created&nbsp;in&nbsp;the&nbsp;script&nbsp;due&nbsp;to&nbsp;sections&gt;,Reduces&nbsp;beam&nbsp;range;&nbsp;beams&nbsp;deal&nbsp;more&nbsp;damage&nbsp;and&nbsp;apply&nbsp;hard&nbsp;flux&nbsp;to&nbsp;shields.,graphics/hullmods/high_scatter_amp.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_57">57</td><td nowrap="nowrap">Integrated&nbsp;Point&nbsp;Defense&nbsp;AI,pointdefenseai,3,,,"defensive,&nbsp;merc","Weapons,&nbsp;Defenses",10000,,,,4,8,12,20,data.hullmods.IntegratedPointDefenseAI,"Gives&nbsp;all&nbsp;small&nbsp;non-missile&nbsp;weapons&nbsp;the&nbsp;ability&nbsp;to&nbsp;automatically&nbsp;target&nbsp;incoming&nbsp;enemy&nbsp;missiles&nbsp;and&nbsp;to&nbsp;identify&nbsp;-&nbsp;and&nbsp;ignore&nbsp;-&nbsp;decoy&nbsp;flares.&nbsp;Targeting&nbsp;missiles&nbsp;takes&nbsp;priority&nbsp;over&nbsp;targeting&nbsp;enemy&nbsp;ships&nbsp;or&nbsp;fighters.</td><td class="diff_next"></td><td class="diff_header" id="to53_59">59</td><td nowrap="nowrap">Integrated&nbsp;Point&nbsp;Defense&nbsp;AI,pointdefenseai,3,,,"defensive,&nbsp;merc","Weapons,&nbsp;Defenses",10000,,,,4,8,12,20,data.hullmods.IntegratedPointDefenseAI,"Gives&nbsp;all&nbsp;small&nbsp;non-missile&nbsp;weapons&nbsp;the&nbsp;ability&nbsp;to&nbsp;automatically&nbsp;target&nbsp;incoming&nbsp;enemy&nbsp;missiles&nbsp;and&nbsp;to&nbsp;identify&nbsp;-&nbsp;and&nbsp;ignore&nbsp;-&nbsp;decoy&nbsp;flares.&nbsp;Targeting&nbsp;missiles&nbsp;takes&nbsp;priority&nbsp;over&nbsp;targeting&nbsp;enemy&nbsp;ships&nbsp;or&nbsp;fighters.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_58">58</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_60">60</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_59">59</td><td nowrap="nowrap">In&nbsp;addition,&nbsp;all&nbsp;point-defense&nbsp;weapons&nbsp;get&nbsp;the&nbsp;best&nbsp;possible&nbsp;target&nbsp;leading,&nbsp;regardless&nbsp;of&nbsp;combat&nbsp;readiness,&nbsp;and&nbsp;all&nbsp;damage&nbsp;to&nbsp;missiles&nbsp;is&nbsp;increased&nbsp;by&nbsp;%s.&nbsp;",Small&nbsp;non-missile&nbsp;weapons&nbsp;act&nbsp;as&nbsp;point-defense;&nbsp;PD&nbsp;not&nbsp;affected&nbsp;by&nbsp;decoy&nbsp;flares.,graphics/hullmods/integrated_point_defense_ai.png</td><td class="diff_next"></td><td class="diff_header" id="to53_61">61</td><td nowrap="nowrap">In&nbsp;addition,&nbsp;all&nbsp;point-defense&nbsp;weapons&nbsp;get&nbsp;the&nbsp;best&nbsp;possible&nbsp;target&nbsp;leading,&nbsp;regardless&nbsp;of&nbsp;combat&nbsp;readiness,&nbsp;and&nbsp;all&nbsp;damage&nbsp;to&nbsp;missiles&nbsp;is&nbsp;increased&nbsp;by&nbsp;%s.&nbsp;",Small&nbsp;non-missile&nbsp;weapons&nbsp;act&nbsp;as&nbsp;point-defense;&nbsp;PD&nbsp;not&nbsp;affected&nbsp;by&nbsp;decoy&nbsp;flares.,graphics/hullmods/integrated_point_defense_ai.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_60">60</td><td nowrap="nowrap">#Point&nbsp;Defense&nbsp;Integration,pdintegration,3,,,"defensive,&nbsp;merc","Weapons,&nbsp;Defenses",10000,,,,12,15,18,24,com.fs.starfarer.api.impl.hullmods.PDIntegration,"Reduces&nbsp;the&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;small&nbsp;point-defense&nbsp;weapons&nbsp;by&nbsp;%s.&nbsp;The&nbsp;cost&nbsp;reduction&nbsp;only&nbsp;affects&nbsp;weapons&nbsp;that&nbsp;have&nbsp;PD&nbsp;capability&nbsp;as&nbsp;a&nbsp;feature&nbsp;of&nbsp;the&nbsp;weapon&nbsp;itself,&nbsp;and&nbsp;not&nbsp;when&nbsp;it's&nbsp;gained&nbsp;through&nbsp;other&nbsp;means&nbsp;such&nbsp;as&nbsp;from&nbsp;a&nbsp;hullmod.</td><td class="diff_next"></td><td class="diff_header" id="to53_62">62</td><td nowrap="nowrap">#Point&nbsp;Defense&nbsp;Integration,pdintegration,3,,,"defensive,&nbsp;merc","Weapons,&nbsp;Defenses",10000,,,,12,15,18,24,com.fs.starfarer.api.impl.hullmods.PDIntegration,"Reduces&nbsp;the&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;small&nbsp;point-defense&nbsp;weapons&nbsp;by&nbsp;%s.&nbsp;The&nbsp;cost&nbsp;reduction&nbsp;only&nbsp;affects&nbsp;weapons&nbsp;that&nbsp;have&nbsp;PD&nbsp;capability&nbsp;as&nbsp;a&nbsp;feature&nbsp;of&nbsp;the&nbsp;weapon&nbsp;itself,&nbsp;and&nbsp;not&nbsp;when&nbsp;it's&nbsp;gained&nbsp;through&nbsp;other&nbsp;means&nbsp;such&nbsp;as&nbsp;from&nbsp;a&nbsp;hullmod.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_61">61</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_63">63</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_62">62</td><td nowrap="nowrap">In&nbsp;addition,&nbsp;all&nbsp;point-defense&nbsp;weapons&nbsp;deal&nbsp;%s&nbsp;more&nbsp;damage&nbsp;to&nbsp;all&nbsp;targets.","Reduces&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;small&nbsp;PD&nbsp;weapons,&nbsp;increases&nbsp;all&nbsp;PD&nbsp;damage.",graphics/hullmods/integrated_point_defense_ai.png</td><td class="diff_next"></td><td class="diff_header" id="to53_64">64</td><td nowrap="nowrap">In&nbsp;addition,&nbsp;all&nbsp;point-defense&nbsp;weapons&nbsp;deal&nbsp;%s&nbsp;more&nbsp;damage&nbsp;to&nbsp;all&nbsp;targets.","Reduces&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;small&nbsp;PD&nbsp;weapons,&nbsp;increases&nbsp;all&nbsp;PD&nbsp;damage.",graphics/hullmods/integrated_point_defense_ai.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_63">63</td><td nowrap="nowrap">Integrated&nbsp;Targeting&nbsp;Unit,targetingunit,3,,,"offensive,&nbsp;merc",Weapons,10000,,,,4,8,15,25,data.hullmods.IntegratedTargetingUnit,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Can&nbsp;not&nbsp;work&nbsp;in&nbsp;conjunction&nbsp;with&nbsp;Dedicated&nbsp;Targeting&nbsp;Core.</td><td class="diff_next"></td><td class="diff_header" id="to53_65">65</td><td nowrap="nowrap">Integrated&nbsp;Targeting&nbsp;Unit,targetingunit,3,,,"offensive,&nbsp;merc",Weapons,10000,,,,4,8,15,25,data.hullmods.IntegratedTargetingUnit,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Can&nbsp;not&nbsp;work&nbsp;in&nbsp;conjunction&nbsp;with&nbsp;Dedicated&nbsp;Targeting&nbsp;Core.</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__8"></td><td class="diff_header" id="from53_64">64</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_66">66</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_65">65</td><td nowrap="nowrap">Most&nbsp;combat&nbsp;ships&nbsp;install&nbsp;either&nbsp;an&nbsp;Integrated&nbsp;Targeting&nbsp;Unit&nbsp;or&nbsp;a&nbsp;Dedicated&nbsp;Targeting&nbsp;Core,&nbsp;with&nbsp;the&nbsp;exception&nbsp;of&nbsp;more&nbsp;specialized&nbsp;variants.","Increases&nbsp;weapon&nbsp;range,&nbsp;more&nbsp;so&nbsp;for&nbsp;larger&nbsp;ships.",graphics/hullmods/integrated_targeting_unit.png</td><td class="diff_next"></td><td class="diff_header" id="to53_67">67</td><td nowrap="nowrap">Most&nbsp;combat&nbsp;ships&nbsp;install&nbsp;either&nbsp;an&nbsp;Integrated&nbsp;Targeting&nbsp;Unit&nbsp;or&nbsp;a&nbsp;Dedicated&nbsp;Targeting&nbsp;Core,&nbsp;with&nbsp;the&nbsp;exception&nbsp;of&nbsp;more&nbsp;specialized&nbsp;variants.","Increases&nbsp;weapon&nbsp;range,&nbsp;more&nbsp;so&nbsp;for&nbsp;larger&nbsp;ships.",graphics/hullmods/integrated_targeting_unit.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_66">66</td><td nowrap="nowrap">Nav&nbsp;Relay,nav_relay,2,,,"engines,&nbsp;special,&nbsp;merc","Engines,&nbsp;Support",5000,,,,10,15,20,25,com.fs.starfarer.api.impl.hullmods.NavRelay,"When&nbsp;deployed&nbsp;in&nbsp;combat,&nbsp;increases&nbsp;nav&nbsp;rating&nbsp;of&nbsp;your&nbsp;fleet&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;this&nbsp;ship's&nbsp;hull&nbsp;size.</td><td class="diff_next"></td><td class="diff_header" id="to53_68">68</td><td nowrap="nowrap">Nav&nbsp;Relay,nav_relay,2,,,"engines,&nbsp;special,&nbsp;merc","Engines,&nbsp;Support",5000,,,,10,15,20,25,com.fs.starfarer.api.impl.hullmods.NavRelay,"When&nbsp;deployed&nbsp;in&nbsp;combat,&nbsp;increases&nbsp;nav&nbsp;rating&nbsp;of&nbsp;your&nbsp;fleet&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;this&nbsp;ship's&nbsp;hull&nbsp;size.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_67">67</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_69">69</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_68">68</td><td nowrap="nowrap">The&nbsp;total&nbsp;nav&nbsp;rating&nbsp;of&nbsp;your&nbsp;fleet&nbsp;increases&nbsp;the&nbsp;top&nbsp;speed&nbsp;of&nbsp;your&nbsp;deployed&nbsp;ships.",Increases&nbsp;top&nbsp;speed&nbsp;of&nbsp;deployed&nbsp;ships.,graphics/hullmods/nav_relay.png</td><td class="diff_next"></td><td class="diff_header" id="to53_70">70</td><td nowrap="nowrap">The&nbsp;total&nbsp;nav&nbsp;rating&nbsp;of&nbsp;your&nbsp;fleet&nbsp;increases&nbsp;the&nbsp;top&nbsp;speed&nbsp;of&nbsp;your&nbsp;deployed&nbsp;ships.",Increases&nbsp;top&nbsp;speed&nbsp;of&nbsp;deployed&nbsp;ships.,graphics/hullmods/nav_relay.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__9">n</a></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"><a href="#difflib_chg_to53__9">n</a></td><td class="diff_header" id="to53_71">71</td><td nowrap="nowrap"><span class="diff_add">Neural&nbsp;Interface,neural_interface,3,,,"special,&nbsp;no_build_in",Special,10000,,,,3,6,9,25,com.fs.starfarer.api.impl.hullmods.NeuralInterface,"Links&nbsp;the&nbsp;flagship&nbsp;with&nbsp;another&nbsp;ship,&nbsp;allowing&nbsp;switching&nbsp;between&nbsp;ships&nbsp;without&nbsp;using&nbsp;a&nbsp;shuttle&nbsp;pod.&nbsp;Both&nbsp;ships&nbsp;must&nbsp;have&nbsp;a&nbsp;Neural&nbsp;Interface&nbsp;and&nbsp;not&nbsp;be&nbsp;commanded&nbsp;by&nbsp;an&nbsp;officer&nbsp;or&nbsp;an&nbsp;AI&nbsp;core.&nbsp;The&nbsp;transfer&nbsp;is&nbsp;instant&nbsp;if&nbsp;the&nbsp;combined&nbsp;deployment&nbsp;points&nbsp;of&nbsp;the&nbsp;ships&nbsp;are&nbsp;%s&nbsp;or&nbsp;less.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_72">72</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_73">73</td><td nowrap="nowrap"><span class="diff_add">If&nbsp;the&nbsp;linked&nbsp;ship&nbsp;is&nbsp;destroyed&nbsp;or&nbsp;leaves&nbsp;the&nbsp;battlefield,&nbsp;the&nbsp;flagship&nbsp;will&nbsp;establish&nbsp;a&nbsp;neural&nbsp;link&nbsp;with&nbsp;another&nbsp;ship&nbsp;with&nbsp;a&nbsp;Neural&nbsp;Interface.&nbsp;If&nbsp;the&nbsp;flagship&nbsp;is&nbsp;destroyed&nbsp;or&nbsp;leaves&nbsp;the&nbsp;battlefield,&nbsp;command&nbsp;will&nbsp;have&nbsp;to&nbsp;be&nbsp;physically&nbsp;transferred&nbsp;to&nbsp;another&nbsp;ship&nbsp;with&nbsp;a&nbsp;Neural&nbsp;Interface&nbsp;before&nbsp;a&nbsp;new&nbsp;link&nbsp;can&nbsp;be&nbsp;established.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_74">74</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_75">75</td><td nowrap="nowrap"><span class="diff_add">Both&nbsp;linked&nbsp;ships&nbsp;benefit&nbsp;from&nbsp;your&nbsp;personal&nbsp;combat&nbsp;skills&nbsp;as&nbsp;if&nbsp;you'd&nbsp;transferred&nbsp;command&nbsp;to&nbsp;them,&nbsp;regardless&nbsp;of&nbsp;which&nbsp;one&nbsp;you're&nbsp;controlling&nbsp;personally.&nbsp;As&nbsp;with&nbsp;""transfer&nbsp;command"",&nbsp;some&nbsp;skill&nbsp;effects&nbsp;-&nbsp;such&nbsp;as&nbsp;those&nbsp;increasing&nbsp;ammo&nbsp;capacity,&nbsp;or&nbsp;other&nbsp;fixed&nbsp;ship&nbsp;stats&nbsp;-&nbsp;do&nbsp;not&nbsp;apply.","Allows&nbsp;rapid&nbsp;switching&nbsp;between&nbsp;ships,&nbsp;resets&nbsp;system&nbsp;cooldown&nbsp;and&nbsp;adds&nbsp;a&nbsp;charge.",graphics/hullmods/neural_interface.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_76">76</td><td nowrap="nowrap"><span class="diff_add">Neural&nbsp;Integrator,neural_integrator,,,,"special,&nbsp;no_build_in",Special,10000,,,,4,8,12,50,com.fs.starfarer.api.impl.hullmods.NeuralIntegrator,"An&nbsp;augmented&nbsp;version&nbsp;of&nbsp;Neural&nbsp;Interface&nbsp;that&nbsp;works&nbsp;with&nbsp;automated&nbsp;ships&nbsp;by&nbsp;enabling&nbsp;direct&nbsp;control&nbsp;of&nbsp;all&nbsp;of&nbsp;the&nbsp;ship's&nbsp;systems&nbsp;via&nbsp;the&nbsp;link,&nbsp;instead&nbsp;of&nbsp;having&nbsp;the&nbsp;controlling&nbsp;conscousness&nbsp;aspect&nbsp;simply&nbsp;direct&nbsp;the&nbsp;bridge&nbsp;crew.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_77">77</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_78">78</td><td nowrap="nowrap"><span class="diff_add">Links&nbsp;the&nbsp;flagship&nbsp;with&nbsp;another&nbsp;ship,&nbsp;allowing&nbsp;switching&nbsp;between&nbsp;ships&nbsp;without&nbsp;using&nbsp;a&nbsp;shuttle&nbsp;pod.&nbsp;Both&nbsp;ships&nbsp;must&nbsp;have&nbsp;a&nbsp;Neural&nbsp;Interface&nbsp;and&nbsp;not&nbsp;be&nbsp;commanded&nbsp;by&nbsp;an&nbsp;officer&nbsp;or&nbsp;an&nbsp;AI&nbsp;core.&nbsp;The&nbsp;transfer&nbsp;is&nbsp;instant&nbsp;if&nbsp;the&nbsp;combined&nbsp;deployment&nbsp;points&nbsp;of&nbsp;the&nbsp;ships&nbsp;are&nbsp;%s&nbsp;or&nbsp;less.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_79">79</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__9"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_80">80</td><td nowrap="nowrap"><span class="diff_add">If&nbsp;the&nbsp;linked&nbsp;ship&nbsp;is&nbsp;destroyed&nbsp;or&nbsp;leaves&nbsp;the&nbsp;battlefield,&nbsp;the&nbsp;flagship&nbsp;will&nbsp;establish&nbsp;a&nbsp;neural&nbsp;link&nbsp;with&nbsp;another&nbsp;ship&nbsp;with&nbsp;a&nbsp;Neural&nbsp;Interface.&nbsp;If&nbsp;the&nbsp;flagship&nbsp;is&nbsp;destroyed&nbsp;or&nbsp;leaves&nbsp;the&nbsp;battlefield,&nbsp;command&nbsp;will&nbsp;have&nbsp;to&nbsp;be&nbsp;physically&nbsp;transferred&nbsp;to&nbsp;another&nbsp;ship&nbsp;with&nbsp;a&nbsp;Neural&nbsp;Interface&nbsp;before&nbsp;a&nbsp;new&nbsp;link&nbsp;can&nbsp;be&nbsp;established.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_81">81</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_82">82</td><td nowrap="nowrap"><span class="diff_add">Both&nbsp;linked&nbsp;ships&nbsp;benefit&nbsp;from&nbsp;your&nbsp;personal&nbsp;combat&nbsp;skills&nbsp;as&nbsp;if&nbsp;you'd&nbsp;transferred&nbsp;command&nbsp;to&nbsp;them,&nbsp;regardless&nbsp;of&nbsp;which&nbsp;one&nbsp;you're&nbsp;controlling&nbsp;personally.&nbsp;As&nbsp;with&nbsp;""transfer&nbsp;command"",&nbsp;some&nbsp;skill&nbsp;effects&nbsp;-&nbsp;such&nbsp;as&nbsp;those&nbsp;increasing&nbsp;ammo&nbsp;capacity,&nbsp;or&nbsp;other&nbsp;fixed&nbsp;ship&nbsp;stats&nbsp;-&nbsp;do&nbsp;not&nbsp;apply.",Specialized&nbsp;Neural&nbsp;Interface&nbsp;for&nbsp;automated&nbsp;ships.,graphics/hullmods/neural_integrator.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_69">69</td><td nowrap="nowrap">Shield&nbsp;Conversion&nbsp;-&nbsp;Omni,adaptiveshields,3,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,7000,,,,3,6,10,18,data.hullmods.OmniShieldEmitter,Converts&nbsp;frontal&nbsp;shields&nbsp;to&nbsp;omni-directional<span class="diff_chg">&nbsp;at&nbsp;the&nbsp;cost&nbsp;of&nbsp;reducing&nbsp;the</span>&nbsp;shield's&nbsp;arc&nbsp;by&nbsp;%s<span class="diff_chg">.</span>,"Converts&nbsp;front&nbsp;shield&nbsp;to&nbsp;omni,&nbsp;reduces&nbsp;arc.",graphics/hullmods/omni_shield_emitter_mod.png</td><td class="diff_next"></td><td class="diff_header" id="to53_83">83</td><td nowrap="nowrap">Shield&nbsp;Conversion&nbsp;-&nbsp;Omni,adaptiveshields,3,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,7000,,,,3,6,10,18,data.hullmods.OmniShieldEmitter,<span class="diff_add">"</span>Converts&nbsp;frontal&nbsp;shields&nbsp;to&nbsp;omni-directional<span class="diff_chg">.&nbsp;Reduces&nbsp;the</span>&nbsp;shield's&nbsp;arc&nbsp;by&nbsp;%s<span class="diff_chg">,&nbsp;and&nbsp;decreases&nbsp;its&nbsp;upkeep&nbsp;by&nbsp;%s."</span>,"Converts&nbsp;front&nbsp;shield&nbsp;to&nbsp;omni,&nbsp;reduces&nbsp;arc<span class="diff_add">&nbsp;and&nbsp;upkeep</span>.",graphics/hullmods/omni_shield_emitter_mod.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_70">70</td><td nowrap="nowrap">Operations&nbsp;Center,operations_center,1,,,special,Special,5000,,,,30,30,30,30,com.fs.starfarer.api.impl.hullmods.OperationsCenter,Increases&nbsp;the&nbsp;command&nbsp;point&nbsp;recovery&nbsp;rate&nbsp;by&nbsp;%s&nbsp;when&nbsp;installed&nbsp;on&nbsp;the&nbsp;flagship.,Increases&nbsp;command&nbsp;point&nbsp;recovery&nbsp;rate&nbsp;when&nbsp;on&nbsp;flagship.,graphics/hullmods/operations_center.png</td><td class="diff_next"></td><td class="diff_header" id="to53_84">84</td><td nowrap="nowrap">Operations&nbsp;Center,operations_center,1,,,special,Special,5000,,,,30,30,30,30,com.fs.starfarer.api.impl.hullmods.OperationsCenter,Increases&nbsp;the&nbsp;command&nbsp;point&nbsp;recovery&nbsp;rate&nbsp;by&nbsp;%s&nbsp;when&nbsp;installed&nbsp;on&nbsp;the&nbsp;flagship.,Increases&nbsp;command&nbsp;point&nbsp;recovery&nbsp;rate&nbsp;when&nbsp;on&nbsp;flagship.,graphics/hullmods/operations_center.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__10">n</a></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"><a href="#difflib_chg_to53__10">n</a></td><td class="diff_header" id="to53_85">85</td><td nowrap="nowrap"><span class="diff_add">Phase&nbsp;Anchor,phase_anchor,3,,,"phase,&nbsp;merc,&nbsp;no_build_in",Phase,7000,,,,10,20,30,50,com.fs.starfarer.api.impl.hullmods.PhaseAnchor,"Reduces&nbsp;the&nbsp;phase&nbsp;cloak's&nbsp;activation&nbsp;cost&nbsp;to&nbsp;%s.&nbsp;Increases&nbsp;the&nbsp;soft&nbsp;flux&nbsp;dissipation&nbsp;and&nbsp;weapon&nbsp;recharge&nbsp;rate&nbsp;by&nbsp;%s&nbsp;while&nbsp;phased.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_86">86</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_87">87</td><td nowrap="nowrap"><span class="diff_add">When&nbsp;suffering&nbsp;critical&nbsp;damage&nbsp;that&nbsp;would&nbsp;otherwise&nbsp;destroy&nbsp;or&nbsp;disable&nbsp;the&nbsp;ship,&nbsp;able&nbsp;to&nbsp;initiate&nbsp;an&nbsp;emergency&nbsp;dive&nbsp;deep&nbsp;into&nbsp;p-space.&nbsp;The&nbsp;ship&nbsp;counts&nbsp;as&nbsp;retreated&nbsp;and&nbsp;will&nbsp;emerge&nbsp;into&nbsp;normal&nbsp;space&nbsp;when&nbsp;combat&nbsp;is&nbsp;over,&nbsp;suffering&nbsp;an&nbsp;additional&nbsp;penalty&nbsp;to&nbsp;combat&nbsp;readiness&nbsp;equal&nbsp;to&nbsp;%s&nbsp;its&nbsp;deployment&nbsp;cost.&nbsp;The&nbsp;ship&nbsp;must&nbsp;have&nbsp;enough&nbsp;combat&nbsp;readiness&nbsp;to&nbsp;cover&nbsp;this&nbsp;cost&nbsp;to&nbsp;initiate&nbsp;the&nbsp;dive.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_88">88</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_89">89</td><td nowrap="nowrap"><span class="diff_add">Due&nbsp;to&nbsp;the&nbsp;immense&nbsp;distortions&nbsp;in&nbsp;p-space&nbsp;caused&nbsp;by&nbsp;such&nbsp;a&nbsp;maneuver,&nbsp;only&nbsp;one&nbsp;ship&nbsp;per&nbsp;battle&nbsp;-&nbsp;regardless&nbsp;of&nbsp;which&nbsp;side&nbsp;it's&nbsp;on&nbsp;-&nbsp;is&nbsp;able&nbsp;to&nbsp;perform&nbsp;it.","Increases&nbsp;flux&nbsp;dissipation&nbsp;and&nbsp;weapon&nbsp;recharge&nbsp;while&nbsp;phased,&nbsp;emergency&nbsp;dive&nbsp;maneuver.",graphics/hullmods/phase_anchor.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_71">71</td><td nowrap="nowrap">Recovery&nbsp;Shuttles,recovery_shuttles,1,,,special,Fighters,4000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.RecoveryShuttles,Reduces&nbsp;the&nbsp;casualties&nbsp;suffered&nbsp;by&nbsp;fighter&nbsp;pilots&nbsp;by&nbsp;%s.,Reduces&nbsp;fighter&nbsp;pilot&nbsp;casualties.,graphics/hullmods/recovery_shuttles.png</td><td class="diff_next"></td><td class="diff_header" id="to53_90">90</td><td nowrap="nowrap">Recovery&nbsp;Shuttles,recovery_shuttles,1,,,special,Fighters,4000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.RecoveryShuttles,Reduces&nbsp;the&nbsp;casualties&nbsp;suffered&nbsp;by&nbsp;fighter&nbsp;pilots&nbsp;by&nbsp;%s.,Reduces&nbsp;fighter&nbsp;pilot&nbsp;casualties.,graphics/hullmods/recovery_shuttles.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_72">72</td><td nowrap="nowrap">Reinforced&nbsp;Bulkheads,reinforcedhull,0,,,"defensive,&nbsp;merc",Defenses,2500,TRUE,,,5,10,15,30,data.hullmods.ReinforcedBulkheads,"Increases&nbsp;the&nbsp;ship's&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s.&nbsp;If&nbsp;disabled,&nbsp;the&nbsp;ship&nbsp;will&nbsp;not&nbsp;break&nbsp;apart&nbsp;and&nbsp;is&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;after&nbsp;the&nbsp;battle.",Increases&nbsp;hull&nbsp;integrity;&nbsp;ship&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;if&nbsp;lost.,graphics/hullmods/reinforced_bulkheads.png</td><td class="diff_next"></td><td class="diff_header" id="to53_91">91</td><td nowrap="nowrap">Reinforced&nbsp;Bulkheads,reinforcedhull,0,,,"defensive,&nbsp;merc",Defenses,2500,TRUE,,,5,10,15,30,data.hullmods.ReinforcedBulkheads,"Increases&nbsp;the&nbsp;ship's&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s.&nbsp;If&nbsp;disabled,&nbsp;the&nbsp;ship&nbsp;will&nbsp;not&nbsp;break&nbsp;apart&nbsp;and&nbsp;is&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;after&nbsp;the&nbsp;battle.",Increases&nbsp;hull&nbsp;integrity;&nbsp;ship&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;if&nbsp;lost.,graphics/hullmods/reinforced_bulkheads.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_73">73</td><td nowrap="nowrap">Resistant&nbsp;Flux&nbsp;Conduits,fluxbreakers,2,,,"defensive,&nbsp;merc","Special,&nbsp;Defenses",7000,,,,3,6,9,15,data.hullmods.FluxBreakers,Decreases&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;from&nbsp;EMP&nbsp;weapons&nbsp;(such&nbsp;as&nbsp;Ion&nbsp;Cannons)&nbsp;by&nbsp;%s.&nbsp;Also&nbsp;increases&nbsp;the&nbsp;ship's&nbsp;flux&nbsp;dissipation&nbsp;rate&nbsp;while&nbsp;venting&nbsp;by&nbsp;%s.,"Reduces&nbsp;EMP&nbsp;damage&nbsp;taken,&nbsp;improves&nbsp;venting&nbsp;speed.",graphics/hullmods/resistant_flux_conduits.png</td><td class="diff_next"></td><td class="diff_header" id="to53_92">92</td><td nowrap="nowrap">Resistant&nbsp;Flux&nbsp;Conduits,fluxbreakers,2,,,"defensive,&nbsp;merc","Special,&nbsp;Defenses",7000,,,,3,6,9,15,data.hullmods.FluxBreakers,Decreases&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;from&nbsp;EMP&nbsp;weapons&nbsp;(such&nbsp;as&nbsp;Ion&nbsp;Cannons)&nbsp;by&nbsp;%s.&nbsp;Also&nbsp;increases&nbsp;the&nbsp;ship's&nbsp;flux&nbsp;dissipation&nbsp;rate&nbsp;while&nbsp;venting&nbsp;by&nbsp;%s.,"Reduces&nbsp;EMP&nbsp;damage&nbsp;taken,&nbsp;improves&nbsp;venting&nbsp;speed.",graphics/hullmods/resistant_flux_conduits.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_74">74</td><td nowrap="nowrap">Safety&nbsp;Overrides,safetyoverrides,0,,,"special,&nbsp;engines,&nbsp;offensive,&nbsp;merc,&nbsp;no_build_in","Special,&nbsp;Engines",2500,TRUE,,,15,30,45,70,data.hullmods.SafetyOverrides,"Disabling&nbsp;safety&nbsp;protocols&nbsp;increases&nbsp;the&nbsp;ship's&nbsp;top&nbsp;speed&nbsp;in&nbsp;combat&nbsp;by&nbsp;%s/%s/%s&nbsp;(depending&nbsp;on&nbsp;ship&nbsp;size,&nbsp;with&nbsp;a&nbsp;corresponding&nbsp;increase&nbsp;in&nbsp;acceleration)&nbsp;and&nbsp;allows&nbsp;the&nbsp;zero-flux&nbsp;engine&nbsp;boost&nbsp;to&nbsp;take&nbsp;effect&nbsp;regardless&nbsp;of&nbsp;flux&nbsp;level.&nbsp;The&nbsp;flux&nbsp;dissipation&nbsp;rate,&nbsp;including&nbsp;that&nbsp;of&nbsp;additional&nbsp;vents,&nbsp;is&nbsp;increased&nbsp;by&nbsp;a&nbsp;factor&nbsp;of&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_93">93</td><td nowrap="nowrap">Safety&nbsp;Overrides,safetyoverrides,0,,,"special,&nbsp;engines,&nbsp;offensive,&nbsp;merc,&nbsp;no_build_in","Special,&nbsp;Engines",2500,TRUE,,,15,30,45,70,data.hullmods.SafetyOverrides,"Disabling&nbsp;safety&nbsp;protocols&nbsp;increases&nbsp;the&nbsp;ship's&nbsp;top&nbsp;speed&nbsp;in&nbsp;combat&nbsp;by&nbsp;%s/%s/%s&nbsp;(depending&nbsp;on&nbsp;ship&nbsp;size,&nbsp;with&nbsp;a&nbsp;corresponding&nbsp;increase&nbsp;in&nbsp;acceleration)&nbsp;and&nbsp;allows&nbsp;the&nbsp;zero-flux&nbsp;engine&nbsp;boost&nbsp;to&nbsp;take&nbsp;effect&nbsp;regardless&nbsp;of&nbsp;flux&nbsp;level.&nbsp;The&nbsp;flux&nbsp;dissipation&nbsp;rate,&nbsp;including&nbsp;that&nbsp;of&nbsp;additional&nbsp;vents,&nbsp;is&nbsp;increased&nbsp;by&nbsp;a&nbsp;factor&nbsp;of&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_75">75</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_94">94</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_76">76</td><td nowrap="nowrap">Reduces&nbsp;the&nbsp;peak&nbsp;performance&nbsp;time&nbsp;by&nbsp;a&nbsp;factor&nbsp;of&nbsp;%s,&nbsp;prevents&nbsp;the&nbsp;use&nbsp;of&nbsp;active&nbsp;venting,&nbsp;and&nbsp;drastically&nbsp;reduces&nbsp;weapon&nbsp;ranges&nbsp;past&nbsp;%s&nbsp;units.</td><td class="diff_next"></td><td class="diff_header" id="to53_95">95</td><td nowrap="nowrap">Reduces&nbsp;the&nbsp;peak&nbsp;performance&nbsp;time&nbsp;by&nbsp;a&nbsp;factor&nbsp;of&nbsp;%s,&nbsp;prevents&nbsp;the&nbsp;use&nbsp;of&nbsp;active&nbsp;venting,&nbsp;and&nbsp;drastically&nbsp;reduces&nbsp;weapon&nbsp;ranges&nbsp;past&nbsp;%s&nbsp;units.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_77">77</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_96">96</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_78">78</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;installed&nbsp;on&nbsp;civilian&nbsp;or&nbsp;capital&nbsp;ships.","Drastic&nbsp;improvement&nbsp;in&nbsp;performance,&nbsp;much&nbsp;lower&nbsp;peak&nbsp;time.",graphics/hullmods/safety_overrides.png</td><td class="diff_next"></td><td class="diff_header" id="to53_97">97</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;installed&nbsp;on&nbsp;civilian&nbsp;or&nbsp;capital&nbsp;ships.","Drastic&nbsp;improvement&nbsp;in&nbsp;performance,&nbsp;much&nbsp;lower&nbsp;peak&nbsp;time.",graphics/hullmods/safety_overrides.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_79">79</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_98">98</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_80">80</td><td nowrap="nowrap">Stabilized&nbsp;Shields,stabilizedshieldemitter,1,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,5000,,,,3,6,9,15,data.hullmods.StabilizedShieldEmitter,Reduces&nbsp;the&nbsp;amount&nbsp;of&nbsp;soft&nbsp;flux&nbsp;raised&nbsp;shields&nbsp;generate&nbsp;per&nbsp;second&nbsp;by&nbsp;%s.&nbsp;Does&nbsp;not&nbsp;affect&nbsp;the&nbsp;hard&nbsp;flux&nbsp;generated&nbsp;as&nbsp;a&nbsp;result&nbsp;of&nbsp;shields&nbsp;taking&nbsp;damage.,Reduces&nbsp;flux&nbsp;upkeep&nbsp;for&nbsp;shields.,graphics/hullmods/stabilized_shields.png</td><td class="diff_next"></td><td class="diff_header" id="to53_99">99</td><td nowrap="nowrap">Stabilized&nbsp;Shields,stabilizedshieldemitter,1,,,"shields,&nbsp;defensive,&nbsp;merc",Shields,5000,,,,3,6,9,15,data.hullmods.StabilizedShieldEmitter,Reduces&nbsp;the&nbsp;amount&nbsp;of&nbsp;soft&nbsp;flux&nbsp;raised&nbsp;shields&nbsp;generate&nbsp;per&nbsp;second&nbsp;by&nbsp;%s.&nbsp;Does&nbsp;not&nbsp;affect&nbsp;the&nbsp;hard&nbsp;flux&nbsp;generated&nbsp;as&nbsp;a&nbsp;result&nbsp;of&nbsp;shields&nbsp;taking&nbsp;damage.,Reduces&nbsp;flux&nbsp;upkeep&nbsp;for&nbsp;shields.,graphics/hullmods/stabilized_shields.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_81">81</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_100">100</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_82">82</td><td nowrap="nowrap">Unstable&nbsp;Injector,unstable_injector,0,,,"engines,&nbsp;merc",Engines,2500,TRUE,,,5,10,15,25,data.hullmods.UnstableInjector,"Increases&nbsp;the&nbsp;ship's&nbsp;top&nbsp;speed&nbsp;in&nbsp;combat&nbsp;by&nbsp;%s/%s/%s/%s&nbsp;su/second,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.</td><td class="diff_next"></td><td class="diff_header" id="to53_101">101</td><td nowrap="nowrap">Unstable&nbsp;Injector,unstable_injector,0,,,"engines,&nbsp;merc",Engines,2500,TRUE,,,5,10,15,25,data.hullmods.UnstableInjector,"Increases&nbsp;the&nbsp;ship's&nbsp;top&nbsp;speed&nbsp;in&nbsp;combat&nbsp;by&nbsp;%s/%s/%s/%s&nbsp;su/second,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_83">83</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_102">102</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_84">84</td><td nowrap="nowrap">Interferes&nbsp;with&nbsp;weapons&nbsp;targeting&nbsp;and&nbsp;other&nbsp;vulnerable&nbsp;systems,&nbsp;reducing&nbsp;weapon&nbsp;range&nbsp;by&nbsp;%s&nbsp;and&nbsp;increasing&nbsp;the&nbsp;fighter&nbsp;replacement&nbsp;time&nbsp;by&nbsp;%s.","Increases&nbsp;speed,&nbsp;reduces&nbsp;weapon&nbsp;range.",graphics/hullmods/unstable_injector.png</td><td class="diff_next"></td><td class="diff_header" id="to53_103">103</td><td nowrap="nowrap">Interferes&nbsp;with&nbsp;weapons&nbsp;targeting&nbsp;and&nbsp;other&nbsp;vulnerable&nbsp;systems,&nbsp;reducing&nbsp;weapon&nbsp;range&nbsp;by&nbsp;%s&nbsp;and&nbsp;increasing&nbsp;the&nbsp;fighter&nbsp;replacement&nbsp;time&nbsp;by&nbsp;%s.","Increases&nbsp;speed,&nbsp;reduces&nbsp;weapon&nbsp;range.",graphics/hullmods/unstable_injector.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_85">85</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_104">104</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_86">86</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_105">105</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_87">87</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_106">106</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_88">88</td><td nowrap="nowrap">#&nbsp;logistics&nbsp;hullmods,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_107">107</td><td nowrap="nowrap">#&nbsp;logistics&nbsp;hullmods,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_89">89</td><td nowrap="nowrap">Additional&nbsp;Berthing,additional_berthing,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",3000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.AdditionalBerthing,"Increases&nbsp;maximum&nbsp;crew&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;or&nbsp;by&nbsp;%s,&nbsp;whichever&nbsp;is&nbsp;higher.</td><td class="diff_next"></td><td class="diff_header" id="to53_108">108</td><td nowrap="nowrap">Additional&nbsp;Berthing,additional_berthing,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",3000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.AdditionalBerthing,"Increases&nbsp;maximum&nbsp;crew&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;or&nbsp;by&nbsp;%s,&nbsp;whichever&nbsp;is&nbsp;higher.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_90">90</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_109">109</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_91">91</td><td nowrap="nowrap">For&nbsp;civilian-grade&nbsp;hulls,&nbsp;also&nbsp;increases&nbsp;maintenance&nbsp;supply&nbsp;use&nbsp;by&nbsp;%s.",Increases&nbsp;crew&nbsp;capacity.,graphics/hullmods/berthing.png</td><td class="diff_next"></td><td class="diff_header" id="to53_110">110</td><td nowrap="nowrap">For&nbsp;civilian-grade&nbsp;hulls,&nbsp;also&nbsp;increases&nbsp;maintenance&nbsp;supply&nbsp;use&nbsp;by&nbsp;%s.",Increases&nbsp;crew&nbsp;capacity.,graphics/hullmods/berthing.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_92">92</td><td nowrap="nowrap">Augmented&nbsp;Drive&nbsp;Field,augmentedengines,1,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",8000,,,,8,16,24,40,data.hullmods.AugmentedEngines,Increases&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;by&nbsp;%s.,Increases&nbsp;maximum&nbsp;burn&nbsp;level.,graphics/hullmods/augmented_drive_field2.png</td><td class="diff_next"></td><td class="diff_header" id="to53_111">111</td><td nowrap="nowrap">Augmented&nbsp;Drive&nbsp;Field,augmentedengines,1,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",8000,,,,8,16,24,40,data.hullmods.AugmentedEngines,Increases&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;by&nbsp;%s.,Increases&nbsp;maximum&nbsp;burn&nbsp;level.,graphics/hullmods/augmented_drive_field2.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_93">93</td><td nowrap="nowrap">Auxiliary&nbsp;Fuel&nbsp;Tanks,auxiliary_fuel_tanks,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",4000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.AuxiliaryFuelTanks,"Increases&nbsp;maximum&nbsp;fuel&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;or&nbsp;by&nbsp;%s,&nbsp;whichever&nbsp;is&nbsp;higher.</td><td class="diff_next"></td><td class="diff_header" id="to53_112">112</td><td nowrap="nowrap">Auxiliary&nbsp;Fuel&nbsp;Tanks,auxiliary_fuel_tanks,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",4000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.AuxiliaryFuelTanks,"Increases&nbsp;maximum&nbsp;fuel&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;or&nbsp;by&nbsp;%s,&nbsp;whichever&nbsp;is&nbsp;higher.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_94">94</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_113">113</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_95">95</td><td nowrap="nowrap">For&nbsp;civilian-grade&nbsp;hulls,&nbsp;also&nbsp;increases&nbsp;maintenance&nbsp;supply&nbsp;use&nbsp;by&nbsp;%s.",Increases&nbsp;fuel&nbsp;capacity.,graphics/hullmods/fuel_tanks.png</td><td class="diff_next"></td><td class="diff_header" id="to53_114">114</td><td nowrap="nowrap">For&nbsp;civilian-grade&nbsp;hulls,&nbsp;also&nbsp;increases&nbsp;maintenance&nbsp;supply&nbsp;use&nbsp;by&nbsp;%s.",Increases&nbsp;fuel&nbsp;capacity.,graphics/hullmods/fuel_tanks.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_96">96</td><td nowrap="nowrap">Efficiency&nbsp;Overhaul,efficiency_overhaul,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",4000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.EfficiencyOverhaul,"Reduces&nbsp;supply&nbsp;use&nbsp;for&nbsp;maintenance,&nbsp;fuel&nbsp;use,&nbsp;and&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_115">115</td><td nowrap="nowrap">Efficiency&nbsp;Overhaul,efficiency_overhaul,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",4000,,,,3,6,9,15,com.fs.starfarer.api.impl.hullmods.EfficiencyOverhaul,"Reduces&nbsp;supply&nbsp;use&nbsp;for&nbsp;maintenance,&nbsp;fuel&nbsp;use,&nbsp;and&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_97">97</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_116">116</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_98">98</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;combat&nbsp;readiness&nbsp;recovery&nbsp;and&nbsp;repair&nbsp;rates&nbsp;by&nbsp;%s.&nbsp;The&nbsp;per-day&nbsp;supply&nbsp;consumption&nbsp;for&nbsp;CR&nbsp;recovery&nbsp;is&nbsp;increased&nbsp;to&nbsp;account&nbsp;for&nbsp;the&nbsp;increased&nbsp;recovery&nbsp;rate,&nbsp;but&nbsp;the&nbsp;total&nbsp;supply&nbsp;cost&nbsp;remains&nbsp;the&nbsp;same.",Reduces&nbsp;ongoing&nbsp;costs&nbsp;and&nbsp;enables&nbsp;more&nbsp;deployments.,graphics/hullmods/efficiency.png</td><td class="diff_next"></td><td class="diff_header" id="to53_117">117</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;combat&nbsp;readiness&nbsp;recovery&nbsp;and&nbsp;repair&nbsp;rates&nbsp;by&nbsp;%s.&nbsp;The&nbsp;per-day&nbsp;supply&nbsp;consumption&nbsp;for&nbsp;CR&nbsp;recovery&nbsp;is&nbsp;increased&nbsp;to&nbsp;account&nbsp;for&nbsp;the&nbsp;increased&nbsp;recovery&nbsp;rate,&nbsp;but&nbsp;the&nbsp;total&nbsp;supply&nbsp;cost&nbsp;remains&nbsp;the&nbsp;same.",Reduces&nbsp;ongoing&nbsp;costs&nbsp;and&nbsp;enables&nbsp;more&nbsp;deployments.,graphics/hullmods/efficiency.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_99">99</td><td nowrap="nowrap">Expanded&nbsp;Cargo&nbsp;Holds,expanded_cargo_holds,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",4000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.ExpandedCargoHolds,"Increases&nbsp;maximum&nbsp;cargo&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;or&nbsp;by&nbsp;%s,&nbsp;whichever&nbsp;is&nbsp;higher.</td><td class="diff_next"></td><td class="diff_header" id="to53_118">118</td><td nowrap="nowrap">Expanded&nbsp;Cargo&nbsp;Holds,expanded_cargo_holds,0,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",4000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.ExpandedCargoHolds,"Increases&nbsp;maximum&nbsp;cargo&nbsp;capacity&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;or&nbsp;by&nbsp;%s,&nbsp;whichever&nbsp;is&nbsp;higher.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_100">100</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_119">119</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_101">101</td><td nowrap="nowrap">For&nbsp;civilian-grade&nbsp;hulls,&nbsp;also&nbsp;increases&nbsp;maintenance&nbsp;supply&nbsp;use&nbsp;by&nbsp;%s.",Increases&nbsp;cargo&nbsp;capacity.,graphics/hullmods/expanded_cargo.png</td><td class="diff_next"></td><td class="diff_header" id="to53_120">120</td><td nowrap="nowrap">For&nbsp;civilian-grade&nbsp;hulls,&nbsp;also&nbsp;increases&nbsp;maintenance&nbsp;supply&nbsp;use&nbsp;by&nbsp;%s.",Increases&nbsp;cargo&nbsp;capacity.,graphics/hullmods/expanded_cargo.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_102">102</td><td nowrap="nowrap">High&nbsp;Resolution&nbsp;Sensors,hiressensors,2,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",9000,,,,9,9,9,15,com.fs.starfarer.api.impl.hullmods.HighResSensors,"Increases&nbsp;sensor&nbsp;strength&nbsp;by&nbsp;%s&nbsp;points&nbsp;for&nbsp;frigates,&nbsp;destroyers,&nbsp;and&nbsp;cruisers,&nbsp;and&nbsp;by&nbsp;%s&nbsp;for&nbsp;capital&nbsp;ships.",Increases&nbsp;fleet's&nbsp;sensor&nbsp;range.,graphics/hullmods/high_res_sensors.png</td><td class="diff_next"></td><td class="diff_header" id="to53_121">121</td><td nowrap="nowrap">High&nbsp;Resolution&nbsp;Sensors,hiressensors,2,,,"req_spaceport,&nbsp;merc","Logistics,&nbsp;Requires&nbsp;Dock",9000,,,,9,9,9,15,com.fs.starfarer.api.impl.hullmods.HighResSensors,"Increases&nbsp;sensor&nbsp;strength&nbsp;by&nbsp;%s&nbsp;points&nbsp;for&nbsp;frigates,&nbsp;destroyers,&nbsp;and&nbsp;cruisers,&nbsp;and&nbsp;by&nbsp;%s&nbsp;for&nbsp;capital&nbsp;ships.",Increases&nbsp;fleet's&nbsp;sensor&nbsp;range.,graphics/hullmods/high_res_sensors.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_103">103</td><td nowrap="nowrap">Insulated&nbsp;Engine&nbsp;Assembly,insulatedengine,0,,,"engines,&nbsp;defensive,&nbsp;req_spaceport,&nbsp;merc","Engines,&nbsp;Logistics,&nbsp;Defenses,&nbsp;Requires&nbsp;Dock",2500,,,,3,6,9,15,data.hullmods.InsulatedEngines,"Increases&nbsp;the&nbsp;durability&nbsp;of&nbsp;the&nbsp;ship's&nbsp;engines&nbsp;by&nbsp;%s,&nbsp;and&nbsp;the&nbsp;ship's&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_122">122</td><td nowrap="nowrap">Insulated&nbsp;Engine&nbsp;Assembly,insulatedengine,0,,,"engines,&nbsp;defensive,&nbsp;req_spaceport,&nbsp;merc","Engines,&nbsp;Logistics,&nbsp;Defenses,&nbsp;Requires&nbsp;Dock",2500,,,,3,6,9,15,data.hullmods.InsulatedEngines,"Increases&nbsp;the&nbsp;durability&nbsp;of&nbsp;the&nbsp;ship's&nbsp;engines&nbsp;by&nbsp;%s,&nbsp;and&nbsp;the&nbsp;ship's&nbsp;hull&nbsp;integrity&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_104">104</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_123">123</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_105">105</td><td nowrap="nowrap">The&nbsp;ship's&nbsp;sensor&nbsp;profile&nbsp;is&nbsp;also&nbsp;reduced&nbsp;by&nbsp;%s.","Makes&nbsp;engines&nbsp;harder&nbsp;to&nbsp;disable,&nbsp;lowers&nbsp;sensor&nbsp;profile.",graphics/hullmods/insulated_engine_assembly.png</td><td class="diff_next"></td><td class="diff_header" id="to53_124">124</td><td nowrap="nowrap">The&nbsp;ship's&nbsp;sensor&nbsp;profile&nbsp;is&nbsp;also&nbsp;reduced&nbsp;by&nbsp;%s.","Makes&nbsp;engines&nbsp;harder&nbsp;to&nbsp;disable,&nbsp;lowers&nbsp;sensor&nbsp;profile.",graphics/hullmods/insulated_engine_assembly.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_106">106</td><td nowrap="nowrap">Militarized&nbsp;Subsystems,militarized_subsystems,0,,,"req_spaceport,&nbsp;merc","Special,&nbsp;Logistics,&nbsp;Requires&nbsp;Dock",6000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.MilitarizedSubsystems,"Removes&nbsp;the&nbsp;penalties&nbsp;from&nbsp;a&nbsp;civilian-grade&nbsp;hull,&nbsp;and&nbsp;increases&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_125">125</td><td nowrap="nowrap">Militarized&nbsp;Subsystems,militarized_subsystems,0,,,"req_spaceport,&nbsp;merc","Special,&nbsp;Logistics,&nbsp;Requires&nbsp;Dock",6000,TRUE,,,5,10,15,25,com.fs.starfarer.api.impl.hullmods.MilitarizedSubsystems,"Removes&nbsp;the&nbsp;penalties&nbsp;from&nbsp;a&nbsp;civilian-grade&nbsp;hull,&nbsp;and&nbsp;increases&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_107">107</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_126">126</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_108">108</td><td nowrap="nowrap">Increases&nbsp;flux&nbsp;dissipation&nbsp;by&nbsp;%s,&nbsp;and&nbsp;adds&nbsp;%s&nbsp;armor&nbsp;for&nbsp;the&nbsp;damage&nbsp;reduction&nbsp;calculation&nbsp;only.</td><td class="diff_next"></td><td class="diff_header" id="to53_127">127</td><td nowrap="nowrap">Increases&nbsp;flux&nbsp;dissipation&nbsp;by&nbsp;%s,&nbsp;and&nbsp;adds&nbsp;%s&nbsp;armor&nbsp;for&nbsp;the&nbsp;damage&nbsp;reduction&nbsp;calculation&nbsp;only.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_109">109</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_128">128</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_110">110</td><td nowrap="nowrap">Increases&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.","Removes&nbsp;sensor&nbsp;penalties,&nbsp;increases&nbsp;maximum&nbsp;burn&nbsp;level,&nbsp;improves&nbsp;combat&nbsp;performance,&nbsp;increases&nbsp;crew&nbsp;required.",graphics/hullmods/militarized_subsystems.png</td><td class="diff_next"></td><td class="diff_header" id="to53_129">129</td><td nowrap="nowrap">Increases&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.","Removes&nbsp;sensor&nbsp;penalties,&nbsp;increases&nbsp;maximum&nbsp;burn&nbsp;level,&nbsp;improves&nbsp;combat&nbsp;performance,&nbsp;increases&nbsp;crew&nbsp;required.",graphics/hullmods/militarized_subsystems.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_111">111</td><td nowrap="nowrap">Solar&nbsp;Shielding,solar_shielding,2,,,"defensive,&nbsp;req_spaceport,&nbsp;merc","Defenses,&nbsp;Logistics,&nbsp;Requires&nbsp;Dock",5000,,,,3,6,9,15,data.hullmods.SolarShielding,"Originally&nbsp;developed&nbsp;by&nbsp;Diktat&nbsp;engineers&nbsp;after&nbsp;spending&nbsp;cycles&nbsp;dealing&nbsp;with&nbsp;the&nbsp;unique&nbsp;conditions&nbsp;of&nbsp;the&nbsp;inner&nbsp;Askonia&nbsp;system.&nbsp;Decreases&nbsp;the&nbsp;effect&nbsp;operating&nbsp;in&nbsp;a&nbsp;solar&nbsp;corona&nbsp;has&nbsp;on&nbsp;combat&nbsp;readiness&nbsp;by&nbsp;%s;&nbsp;also&nbsp;has&nbsp;the&nbsp;same&nbsp;effect&nbsp;against&nbsp;storms&nbsp;in&nbsp;deep&nbsp;hyperspace.</td><td class="diff_next"></td><td class="diff_header" id="to53_130">130</td><td nowrap="nowrap">Solar&nbsp;Shielding,solar_shielding,2,,,"defensive,&nbsp;req_spaceport,&nbsp;merc","Defenses,&nbsp;Logistics,&nbsp;Requires&nbsp;Dock",5000,,,,3,6,9,15,data.hullmods.SolarShielding,"Originally&nbsp;developed&nbsp;by&nbsp;Diktat&nbsp;engineers&nbsp;after&nbsp;spending&nbsp;cycles&nbsp;dealing&nbsp;with&nbsp;the&nbsp;unique&nbsp;conditions&nbsp;of&nbsp;the&nbsp;inner&nbsp;Askonia&nbsp;system.&nbsp;Decreases&nbsp;the&nbsp;effect&nbsp;operating&nbsp;in&nbsp;a&nbsp;solar&nbsp;corona&nbsp;has&nbsp;on&nbsp;combat&nbsp;readiness&nbsp;by&nbsp;%s;&nbsp;also&nbsp;has&nbsp;the&nbsp;same&nbsp;effect&nbsp;against&nbsp;storms&nbsp;in&nbsp;deep&nbsp;hyperspace.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_112">112</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_131">131</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_113">113</td><td nowrap="nowrap">In&nbsp;combat,&nbsp;reduces&nbsp;energy&nbsp;damage&nbsp;taken&nbsp;by&nbsp;%s.",Reduces&nbsp;effect&nbsp;of&nbsp;being&nbsp;in&nbsp;corona&nbsp;and&nbsp;energy&nbsp;damage&nbsp;taken.,graphics/hullmods/solar_shielding2.png</td><td class="diff_next"></td><td class="diff_header" id="to53_132">132</td><td nowrap="nowrap">In&nbsp;combat,&nbsp;reduces&nbsp;energy&nbsp;damage&nbsp;taken&nbsp;by&nbsp;%s.",Reduces&nbsp;effect&nbsp;of&nbsp;being&nbsp;in&nbsp;corona&nbsp;and&nbsp;energy&nbsp;damage&nbsp;taken.,graphics/hullmods/solar_shielding2.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_114">114</td><td nowrap="nowrap">Surveying&nbsp;Equipment,surveying_equipment,1,,,"special,&nbsp;req_spaceport","Logistics,&nbsp;Requires&nbsp;Dock",5000,,,,5,10,15,25,data.hullmods.SurveyingEquipment,"Reduces&nbsp;the&nbsp;heavy&nbsp;machinery&nbsp;and&nbsp;supplies&nbsp;required&nbsp;to&nbsp;perform&nbsp;surveys&nbsp;by&nbsp;%s/%s/%s/%s&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;down&nbsp;to&nbsp;a&nbsp;minimum&nbsp;of&nbsp;%s&nbsp;for&nbsp;each.",Reduces&nbsp;resource&nbsp;requirements&nbsp;for&nbsp;surveying.,graphics/hullmods/surveying_equipment.png</td><td class="diff_next"></td><td class="diff_header" id="to53_133">133</td><td nowrap="nowrap">Surveying&nbsp;Equipment,surveying_equipment,1,,,"special,&nbsp;req_spaceport","Logistics,&nbsp;Requires&nbsp;Dock",5000,,,,5,10,15,25,data.hullmods.SurveyingEquipment,"Reduces&nbsp;the&nbsp;heavy&nbsp;machinery&nbsp;and&nbsp;supplies&nbsp;required&nbsp;to&nbsp;perform&nbsp;surveys&nbsp;by&nbsp;%s/%s/%s/%s&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size,&nbsp;down&nbsp;to&nbsp;a&nbsp;minimum&nbsp;of&nbsp;%s&nbsp;for&nbsp;each.",Reduces&nbsp;resource&nbsp;requirements&nbsp;for&nbsp;surveying.,graphics/hullmods/surveying_equipment.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_115">115</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_134">134</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_116">116</td><td nowrap="nowrap">#&nbsp;standard&nbsp;built-in&nbsp;hullmods,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_135">135</td><td nowrap="nowrap">#&nbsp;standard&nbsp;built-in&nbsp;hullmods,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_117">117</td><td nowrap="nowrap">Terminator&nbsp;Core,terminator_core,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.TerminatorCore,"Used&nbsp;by&nbsp;the&nbsp;terminator&nbsp;drone,&nbsp;this&nbsp;text&nbsp;should&nbsp;not&nbsp;be&nbsp;visible&nbsp;to&nbsp;the&nbsp;player.",,graphics/hullmods/terminator_core.png</td><td class="diff_next"></td><td class="diff_header" id="to53_136">136</td><td nowrap="nowrap">Terminator&nbsp;Core,terminator_core,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.TerminatorCore,"Used&nbsp;by&nbsp;the&nbsp;terminator&nbsp;drone,&nbsp;this&nbsp;text&nbsp;should&nbsp;not&nbsp;be&nbsp;visible&nbsp;to&nbsp;the&nbsp;player.",,graphics/hullmods/terminator_core.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_118">118</td><td nowrap="nowrap">Shared&nbsp;Flux&nbsp;Sink,shared_flux_sink,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.SharedFluxSink,"Handles&nbsp;%s&nbsp;of&nbsp;the&nbsp;flux&nbsp;dissipation&nbsp;of&nbsp;all&nbsp;attached&nbsp;modules.&nbsp;If&nbsp;modules&nbsp;are&nbsp;lost&nbsp;during&nbsp;battle,&nbsp;the&nbsp;extra&nbsp;flux&nbsp;dissipation&nbsp;is&nbsp;redistributed&nbsp;among&nbsp;the&nbsp;remaining&nbsp;modules.&nbsp;Up&nbsp;to&nbsp;%s&nbsp;of&nbsp;this&nbsp;extra&nbsp;dissipation&nbsp;applies&nbsp;to&nbsp;hard&nbsp;flux.",Flux/hard&nbsp;flux&nbsp;dissipation&nbsp;bonus&nbsp;as&nbsp;modules&nbsp;are&nbsp;lost.,graphics/hullmods/shared_flux_sink.png</td><td class="diff_next"></td><td class="diff_header" id="to53_137">137</td><td nowrap="nowrap">Shared&nbsp;Flux&nbsp;Sink,shared_flux_sink,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.SharedFluxSink,"Handles&nbsp;%s&nbsp;of&nbsp;the&nbsp;flux&nbsp;dissipation&nbsp;of&nbsp;all&nbsp;attached&nbsp;modules.&nbsp;If&nbsp;modules&nbsp;are&nbsp;lost&nbsp;during&nbsp;battle,&nbsp;the&nbsp;extra&nbsp;flux&nbsp;dissipation&nbsp;is&nbsp;redistributed&nbsp;among&nbsp;the&nbsp;remaining&nbsp;modules.&nbsp;Up&nbsp;to&nbsp;%s&nbsp;of&nbsp;this&nbsp;extra&nbsp;dissipation&nbsp;applies&nbsp;to&nbsp;hard&nbsp;flux.",Flux/hard&nbsp;flux&nbsp;dissipation&nbsp;bonus&nbsp;as&nbsp;modules&nbsp;are&nbsp;lost.,graphics/hullmods/shared_flux_sink.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_119">119</td><td nowrap="nowrap">Stealth&nbsp;Minefield,stealth_minefield,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.StealthMinefield,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,graphics/hullmods/stealth_mines.png</td><td class="diff_next"></td><td class="diff_header" id="to53_138">138</td><td nowrap="nowrap">Stealth&nbsp;Minefield,stealth_minefield,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.StealthMinefield,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,graphics/hullmods/stealth_mines.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_120">120</td><td nowrap="nowrap">Stealth&nbsp;Minefield,stealth_minefield_lt,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.StealthMinefieldLT,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,graphics/hullmods/stealth_mines.png</td><td class="diff_next"></td><td class="diff_header" id="to53_139">139</td><td nowrap="nowrap">Stealth&nbsp;Minefield,stealth_minefield_lt,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.StealthMinefieldLT,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,Mines&nbsp;attack&nbsp;enemy&nbsp;ships&nbsp;during&nbsp;battle.,graphics/hullmods/stealth_mines.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__10"></td><td class="diff_header" id="from53_121">121</td><td nowrap="nowrap">Fighter&nbsp;Chassis&nbsp;Storage,chassis_storage,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.FighterChassisStorage,Fighter&nbsp;replacement&nbsp;rate&nbsp;does&nbsp;not&nbsp;go&nbsp;down&nbsp;when&nbsp;fighters&nbsp;are&nbsp;lost.,Fighter&nbsp;replacement&nbsp;rate&nbsp;does&nbsp;not&nbsp;go&nbsp;down.,graphics/hullmods/expanded_deck_crew.png</td><td class="diff_next"></td><td class="diff_header" id="to53_140">140</td><td nowrap="nowrap">Fighter&nbsp;Chassis&nbsp;Storage,chassis_storage,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.FighterChassisStorage,Fighter&nbsp;replacement&nbsp;rate&nbsp;does&nbsp;not&nbsp;go&nbsp;down&nbsp;when&nbsp;fighters&nbsp;are&nbsp;lost.,Fighter&nbsp;replacement&nbsp;rate&nbsp;does&nbsp;not&nbsp;go&nbsp;down.,graphics/hullmods/expanded_deck_crew.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_122">122</td><td nowrap="nowrap">Shield&nbsp;Always&nbsp;On,shield_always_on,,,,,,,,TRUE,TRUE,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ShieldAlwaysOn,,"Forces&nbsp;shield&nbsp;to&nbsp;stay&nbsp;on.&nbsp;Hidden,&nbsp;doesn't&nbsp;need&nbsp;description&nbsp;or&nbsp;icon.",graphics/hullmods/hardened_shields.png</td><td class="diff_next"></td><td class="diff_header" id="to53_141">141</td><td nowrap="nowrap">Shield&nbsp;Always&nbsp;On,shield_always_on,,,,,,,,TRUE,TRUE,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ShieldAlwaysOn,,"Forces&nbsp;shield&nbsp;to&nbsp;stay&nbsp;on.&nbsp;Hidden,&nbsp;doesn't&nbsp;need&nbsp;description&nbsp;or&nbsp;icon.",graphics/hullmods/hardened_shields.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_123">123</td><td nowrap="nowrap">Missile&nbsp;Autoforge,missile_reload,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.PeriodicMissileReload,An&nbsp;autoforge&nbsp;inside&nbsp;the&nbsp;ship&nbsp;periodically&nbsp;fully&nbsp;reloads&nbsp;the&nbsp;magazines&nbsp;of&nbsp;all&nbsp;missile&nbsp;weapons.,Periodically&nbsp;reloads&nbsp;all&nbsp;missile&nbsp;weapons.,graphics/hullmods/expanded_missile_racks.png</td><td class="diff_next"></td><td class="diff_header" id="to53_142">142</td><td nowrap="nowrap">Missile&nbsp;Autoforge,missile_reload,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.PeriodicMissileReload,An&nbsp;autoforge&nbsp;inside&nbsp;the&nbsp;ship&nbsp;periodically&nbsp;fully&nbsp;reloads&nbsp;the&nbsp;magazines&nbsp;of&nbsp;all&nbsp;missile&nbsp;weapons.,Periodically&nbsp;reloads&nbsp;all&nbsp;missile&nbsp;weapons.,graphics/hullmods/expanded_missile_racks.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_124">124</td><td nowrap="nowrap">Shielded&nbsp;Cargo&nbsp;Holds,shielded_holds,2,,,,,,,TRUE,,5,10,15,30,data.hullmods.ShieldedCargoHolds,"Commonly&nbsp;found&nbsp;on&nbsp;ships&nbsp;that&nbsp;can't&nbsp;always&nbsp;rely&nbsp;on&nbsp;shields&nbsp;to&nbsp;protect&nbsp;their&nbsp;cargo&nbsp;from&nbsp;cosmic&nbsp;radiation.&nbsp;Only&nbsp;a&nbsp;few&nbsp;tweaks&nbsp;are&nbsp;needed&nbsp;to&nbsp;have&nbsp;the&nbsp;shielding&nbsp;confound&nbsp;long-range&nbsp;cargo&nbsp;scans,&nbsp;reducing&nbsp;the&nbsp;probability&nbsp;of&nbsp;contraband&nbsp;being&nbsp;detected.",Improves&nbsp;chance&nbsp;to&nbsp;avoid&nbsp;detection&nbsp;of&nbsp;contraband.,graphics/hullmods/shielded_cargo_hold.png</td><td class="diff_next"></td><td class="diff_header" id="to53_143">143</td><td nowrap="nowrap">Shielded&nbsp;Cargo&nbsp;Holds,shielded_holds,2,,,,,,,TRUE,,5,10,15,30,data.hullmods.ShieldedCargoHolds,"Commonly&nbsp;found&nbsp;on&nbsp;ships&nbsp;that&nbsp;can't&nbsp;always&nbsp;rely&nbsp;on&nbsp;shields&nbsp;to&nbsp;protect&nbsp;their&nbsp;cargo&nbsp;from&nbsp;cosmic&nbsp;radiation.&nbsp;Only&nbsp;a&nbsp;few&nbsp;tweaks&nbsp;are&nbsp;needed&nbsp;to&nbsp;have&nbsp;the&nbsp;shielding&nbsp;confound&nbsp;long-range&nbsp;cargo&nbsp;scans,&nbsp;reducing&nbsp;the&nbsp;probability&nbsp;of&nbsp;contraband&nbsp;being&nbsp;detected.",Improves&nbsp;chance&nbsp;to&nbsp;avoid&nbsp;detection&nbsp;of&nbsp;contraband.,graphics/hullmods/shielded_cargo_hold.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_125">125</td><td nowrap="nowrap">Salvage&nbsp;Gantry,repair_gantry,,,,,,,,TRUE,,5,10,20,40,com.fs.starfarer.api.impl.campaign.RepairGantry,"Increases&nbsp;the&nbsp;resources&nbsp;gained&nbsp;from&nbsp;salvaging&nbsp;abandoned&nbsp;stations,&nbsp;derelicts,&nbsp;floating&nbsp;hulks,&nbsp;and&nbsp;other&nbsp;such&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Only&nbsp;affects&nbsp;the&nbsp;recovery&nbsp;of&nbsp;common&nbsp;resources&nbsp;such&nbsp;as&nbsp;fuel&nbsp;and&nbsp;supplies,&nbsp;and&nbsp;not&nbsp;rare&nbsp;items&nbsp;like&nbsp;blueprints.&nbsp;In&nbsp;addition,&nbsp;%s&nbsp;of&nbsp;the&nbsp;bonus&nbsp;applies&nbsp;to&nbsp;post-battle&nbsp;salvage.",Increases&nbsp;resources&nbsp;gained&nbsp;from&nbsp;salvage.,graphics/hullmods/repair_gantry.png</td><td class="diff_next"></td><td class="diff_header" id="to53_144">144</td><td nowrap="nowrap">Salvage&nbsp;Gantry,repair_gantry,,,,,,,,TRUE,,5,10,20,40,com.fs.starfarer.api.impl.campaign.RepairGantry,"Increases&nbsp;the&nbsp;resources&nbsp;gained&nbsp;from&nbsp;salvaging&nbsp;abandoned&nbsp;stations,&nbsp;derelicts,&nbsp;floating&nbsp;hulks,&nbsp;and&nbsp;other&nbsp;such&nbsp;by&nbsp;%s/%s/%s/%s,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Only&nbsp;affects&nbsp;the&nbsp;recovery&nbsp;of&nbsp;common&nbsp;resources&nbsp;such&nbsp;as&nbsp;fuel&nbsp;and&nbsp;supplies,&nbsp;and&nbsp;not&nbsp;rare&nbsp;items&nbsp;like&nbsp;blueprints.&nbsp;In&nbsp;addition,&nbsp;%s&nbsp;of&nbsp;the&nbsp;bonus&nbsp;applies&nbsp;to&nbsp;post-battle&nbsp;salvage.",Increases&nbsp;resources&nbsp;gained&nbsp;from&nbsp;salvage.,graphics/hullmods/repair_gantry.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__11">n</a></td><td class="diff_header" id="from53_126">126</td><td nowrap="nowrap">Phase&nbsp;Field,phasefield,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.PhaseField,"The&nbsp;ship&nbsp;is&nbsp;able&nbsp;to&nbsp;run&nbsp;a&nbsp;low-grade&nbsp;phase&nbsp;field&nbsp;for&nbsp;extended&nbsp;periods&nbsp;of&nbsp;time,&nbsp;reducing&nbsp;its&nbsp;effective&nbsp;sensor&nbsp;profile&nbsp;<span class="diff_chg">to&nbsp;zero</span>.",Reduces&nbsp;fleetwide&nbsp;sensor&nbsp;profile.,graphics/hullmods/phase_field.png</td><td class="diff_next"><a href="#difflib_chg_to53__11">n</a></td><td class="diff_header" id="to53_145">145</td><td nowrap="nowrap">Phase&nbsp;Field,phasefield,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.PhaseField,"The&nbsp;ship&nbsp;is&nbsp;able&nbsp;to&nbsp;run&nbsp;a&nbsp;low-grade&nbsp;phase&nbsp;field&nbsp;for&nbsp;extended&nbsp;periods&nbsp;of&nbsp;time,&nbsp;reducing&nbsp;its&nbsp;effective&nbsp;sensor&nbsp;profile&nbsp;<span class="diff_chg">by&nbsp;%s</span>.",Reduces&nbsp;fleetwide&nbsp;sensor&nbsp;profile.,graphics/hullmods/phase_field.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_127">127</td><td nowrap="nowrap">Flux&nbsp;Shunt,fluxshunt,,,,,,,,TRUE,,10,20,30,50,data.hullmods.FluxShunt,Allows&nbsp;the&nbsp;ship&nbsp;to&nbsp;dissipate&nbsp;hard&nbsp;flux&nbsp;at&nbsp;%s&nbsp;of&nbsp;the&nbsp;normal&nbsp;rate&nbsp;while&nbsp;shields&nbsp;are&nbsp;on.,Allows&nbsp;dissipation&nbsp;of&nbsp;hard&nbsp;flux&nbsp;while&nbsp;shields&nbsp;are&nbsp;up.,graphics/hullmods/flux_shunt.png</td><td class="diff_next"></td><td class="diff_header" id="to53_146">146</td><td nowrap="nowrap">Flux&nbsp;Shunt,fluxshunt,,,,,,,,TRUE,,10,20,30,50,data.hullmods.FluxShunt,Allows&nbsp;the&nbsp;ship&nbsp;to&nbsp;dissipate&nbsp;hard&nbsp;flux&nbsp;at&nbsp;%s&nbsp;of&nbsp;the&nbsp;normal&nbsp;rate&nbsp;while&nbsp;shields&nbsp;are&nbsp;on.,Allows&nbsp;dissipation&nbsp;of&nbsp;hard&nbsp;flux&nbsp;while&nbsp;shields&nbsp;are&nbsp;up.,graphics/hullmods/flux_shunt.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_128">128</td><td nowrap="nowrap">Civilian-grade&nbsp;Hull,civgrade,,,,,,,,TRUE,,0,0,0,0,data.hullmods.CivGrade,Increases&nbsp;sensor&nbsp;profile&nbsp;by&nbsp;%s.&nbsp;Reduces&nbsp;sensor&nbsp;strength&nbsp;by&nbsp;%s.,"Increases&nbsp;sensor&nbsp;profile,&nbsp;reduces&nbsp;sensor&nbsp;strength.",graphics/hullmods/civilian_grade.png</td><td class="diff_next"></td><td class="diff_header" id="to53_147">147</td><td nowrap="nowrap">Civilian-grade&nbsp;Hull,civgrade,,,,,,,,TRUE,,0,0,0,0,data.hullmods.CivGrade,Increases&nbsp;sensor&nbsp;profile&nbsp;by&nbsp;%s.&nbsp;Reduces&nbsp;sensor&nbsp;strength&nbsp;by&nbsp;%s.,"Increases&nbsp;sensor&nbsp;profile,&nbsp;reduces&nbsp;sensor&nbsp;strength.",graphics/hullmods/civilian_grade.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_129">129</td><td nowrap="nowrap">High&nbsp;Maintenance,high_maintenance,,,,,,,,TRUE,,0,0,0,0,data.hullmods.HighMaintenance,Increases&nbsp;the&nbsp;monthly&nbsp;maintenance&nbsp;supply&nbsp;cost&nbsp;by&nbsp;%s.,Increases&nbsp;maintenance&nbsp;cost.,graphics/hullmods/high_maintenance.png</td><td class="diff_next"></td><td class="diff_header" id="to53_148">148</td><td nowrap="nowrap">High&nbsp;Maintenance,high_maintenance,,,,,,,,TRUE,,0,0,0,0,data.hullmods.HighMaintenance,Increases&nbsp;the&nbsp;monthly&nbsp;maintenance&nbsp;supply&nbsp;cost&nbsp;by&nbsp;%s.,Increases&nbsp;maintenance&nbsp;cost.,graphics/hullmods/high_maintenance.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_130">130</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_149">149</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_131">131</td><td nowrap="nowrap">Monofilament&nbsp;Tow&nbsp;Cable,tow_cable,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.campaign.TowCable,"Improves&nbsp;the&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;of&nbsp;the&nbsp;slowest&nbsp;ship&nbsp;in&nbsp;the&nbsp;fleet&nbsp;by&nbsp;1.&nbsp;Multiple&nbsp;tugs&nbsp;can&nbsp;not&nbsp;be&nbsp;used&nbsp;to&nbsp;speed&nbsp;up&nbsp;the&nbsp;same&nbsp;ship&nbsp;by&nbsp;more&nbsp;than&nbsp;1.</td><td class="diff_next"></td><td class="diff_header" id="to53_150">150</td><td nowrap="nowrap">Monofilament&nbsp;Tow&nbsp;Cable,tow_cable,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.campaign.TowCable,"Improves&nbsp;the&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;of&nbsp;the&nbsp;slowest&nbsp;ship&nbsp;in&nbsp;the&nbsp;fleet&nbsp;by&nbsp;1.&nbsp;Multiple&nbsp;tugs&nbsp;can&nbsp;not&nbsp;be&nbsp;used&nbsp;to&nbsp;speed&nbsp;up&nbsp;the&nbsp;same&nbsp;ship&nbsp;by&nbsp;more&nbsp;than&nbsp;1.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_132">132</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_151">151</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_133">133</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;used&nbsp;in&nbsp;combat.",Increases&nbsp;burn&nbsp;level&nbsp;of&nbsp;another&nbsp;ship.,graphics/hullmods/monofilament_cable.png</td><td class="diff_next"></td><td class="diff_header" id="to53_152">152</td><td nowrap="nowrap">Can&nbsp;not&nbsp;be&nbsp;used&nbsp;in&nbsp;combat.",Increases&nbsp;burn&nbsp;level&nbsp;of&nbsp;another&nbsp;ship.,graphics/hullmods/monofilament_cable.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_134">134</td><td nowrap="nowrap">Drive&nbsp;Field&nbsp;Stabilizer,drive_field_stabilizer,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DriveFieldStabilizer,"Stabilizes&nbsp;the&nbsp;fleet's&nbsp;drive&nbsp;bubble,&nbsp;increasing&nbsp;the&nbsp;maximum&nbsp;burn&nbsp;of&nbsp;the&nbsp;fleet&nbsp;by&nbsp;%s.&nbsp;The&nbsp;effect&nbsp;of&nbsp;multiple&nbsp;stabilizers&nbsp;is&nbsp;cumulative.</td><td class="diff_next"></td><td class="diff_header" id="to53_153">153</td><td nowrap="nowrap">Drive&nbsp;Field&nbsp;Stabilizer,drive_field_stabilizer,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DriveFieldStabilizer,"Stabilizes&nbsp;the&nbsp;fleet's&nbsp;drive&nbsp;bubble,&nbsp;increasing&nbsp;the&nbsp;maximum&nbsp;burn&nbsp;of&nbsp;the&nbsp;fleet&nbsp;by&nbsp;%s.&nbsp;The&nbsp;effect&nbsp;of&nbsp;multiple&nbsp;stabilizers&nbsp;is&nbsp;cumulative.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_135">135</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_154">154</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_136">136</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;ship's&nbsp;sensor&nbsp;profile&nbsp;by&nbsp;%s.",Reduces&nbsp;fleetwide&nbsp;fuel&nbsp;use.,graphics/hullmods/augmented_drive_field.png</td><td class="diff_next"></td><td class="diff_header" id="to53_155">155</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;ship's&nbsp;sensor&nbsp;profile&nbsp;by&nbsp;%s.",Reduces&nbsp;fleetwide&nbsp;fuel&nbsp;use.,graphics/hullmods/augmented_drive_field.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_137">137</td><td nowrap="nowrap">Ground&nbsp;Support&nbsp;Package,ground_support,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.GroundSupport,"Close&nbsp;support&nbsp;weapons&nbsp;and&nbsp;counter-measures&nbsp;for&nbsp;ground&nbsp;defenses.&nbsp;Increases&nbsp;the&nbsp;effective&nbsp;strength&nbsp;of&nbsp;planetary&nbsp;raids&nbsp;by&nbsp;%s,&nbsp;up&nbsp;to&nbsp;the&nbsp;total&nbsp;number&nbsp;of&nbsp;marines&nbsp;in&nbsp;the&nbsp;fleet.",Improves&nbsp;effectiveness&nbsp;of&nbsp;raids.,graphics/hullmods/ground_support.png</td><td class="diff_next"></td><td class="diff_header" id="to53_156">156</td><td nowrap="nowrap">Ground&nbsp;Support&nbsp;Package,ground_support,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.GroundSupport,"Close&nbsp;support&nbsp;weapons&nbsp;and&nbsp;counter-measures&nbsp;for&nbsp;ground&nbsp;defenses.&nbsp;Increases&nbsp;the&nbsp;effective&nbsp;strength&nbsp;of&nbsp;planetary&nbsp;raids&nbsp;by&nbsp;%s,&nbsp;up&nbsp;to&nbsp;the&nbsp;total&nbsp;number&nbsp;of&nbsp;marines&nbsp;in&nbsp;the&nbsp;fleet.",Improves&nbsp;effectiveness&nbsp;of&nbsp;raids.,graphics/hullmods/ground_support.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__11"></td><td class="diff_header" id="from53_138">138</td><td nowrap="nowrap">Advanced&nbsp;Ground&nbsp;Support,advanced_ground_support,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.AdvancedGroundSupport,"Close&nbsp;support&nbsp;weapons&nbsp;and&nbsp;counter-measures&nbsp;for&nbsp;ground&nbsp;defenses.&nbsp;Increases&nbsp;the&nbsp;effective&nbsp;strength&nbsp;of&nbsp;planetary&nbsp;raids&nbsp;by&nbsp;%s,&nbsp;up&nbsp;to&nbsp;the&nbsp;total&nbsp;number&nbsp;of&nbsp;marines&nbsp;in&nbsp;the&nbsp;fleet.",Improves&nbsp;effectiveness&nbsp;of&nbsp;raids.,graphics/hullmods/ground_support_adv.png</td><td class="diff_next"></td><td class="diff_header" id="to53_157">157</td><td nowrap="nowrap">Advanced&nbsp;Ground&nbsp;Support,advanced_ground_support,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.AdvancedGroundSupport,"Close&nbsp;support&nbsp;weapons&nbsp;and&nbsp;counter-measures&nbsp;for&nbsp;ground&nbsp;defenses.&nbsp;Increases&nbsp;the&nbsp;effective&nbsp;strength&nbsp;of&nbsp;planetary&nbsp;raids&nbsp;by&nbsp;%s,&nbsp;up&nbsp;to&nbsp;the&nbsp;total&nbsp;number&nbsp;of&nbsp;marines&nbsp;in&nbsp;the&nbsp;fleet.",Improves&nbsp;effectiveness&nbsp;of&nbsp;raids.,graphics/hullmods/ground_support_adv.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_139">139</td><td nowrap="nowrap">Delicate&nbsp;Machinery,delicate,,,,,,,,TRUE,,0,0,0,0,data.hullmods.DelicateMachinery,"The&nbsp;ship&nbsp;systems&nbsp;require&nbsp;excessive&nbsp;maintenance&nbsp;and&nbsp;do&nbsp;not&nbsp;stand&nbsp;up&nbsp;well&nbsp;under&nbsp;the&nbsp;rigours&nbsp;of&nbsp;prolonged&nbsp;engagements.</td><td class="diff_next"></td><td class="diff_header" id="to53_158">158</td><td nowrap="nowrap">Delicate&nbsp;Machinery,delicate,,,,,,,,TRUE,,0,0,0,0,data.hullmods.DelicateMachinery,"The&nbsp;ship&nbsp;systems&nbsp;require&nbsp;excessive&nbsp;maintenance&nbsp;and&nbsp;do&nbsp;not&nbsp;stand&nbsp;up&nbsp;well&nbsp;under&nbsp;the&nbsp;rigours&nbsp;of&nbsp;prolonged&nbsp;engagements.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_140">140</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_159">159</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_141">141</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;rate&nbsp;of&nbsp;in-combat&nbsp;CR&nbsp;decay&nbsp;after&nbsp;peak&nbsp;performance&nbsp;time&nbsp;runs&nbsp;out&nbsp;by&nbsp;%s.",Increases&nbsp;CR&nbsp;decay&nbsp;rate&nbsp;after&nbsp;peak&nbsp;time&nbsp;runs&nbsp;out.,graphics/hullmods/delicate_machinery.png</td><td class="diff_next"></td><td class="diff_header" id="to53_160">160</td><td nowrap="nowrap">Increases&nbsp;the&nbsp;rate&nbsp;of&nbsp;in-combat&nbsp;CR&nbsp;decay&nbsp;after&nbsp;peak&nbsp;performance&nbsp;time&nbsp;runs&nbsp;out&nbsp;by&nbsp;%s.",Increases&nbsp;CR&nbsp;decay&nbsp;rate&nbsp;after&nbsp;peak&nbsp;time&nbsp;runs&nbsp;out.,graphics/hullmods/delicate_machinery.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_142">142</td><td nowrap="nowrap">Heavy&nbsp;Ballistics&nbsp;Integration,hbi,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.HeavyBallisticsIntegration,Reduces&nbsp;the&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;large&nbsp;ballistic&nbsp;weapons&nbsp;by&nbsp;%s.,Reduces&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;large&nbsp;ballistic&nbsp;weapons.,graphics/hullmods/ballistics_integration.png</td><td class="diff_next"></td><td class="diff_header" id="to53_161">161</td><td nowrap="nowrap">Heavy&nbsp;Ballistics&nbsp;Integration,hbi,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.HeavyBallisticsIntegration,Reduces&nbsp;the&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;large&nbsp;ballistic&nbsp;weapons&nbsp;by&nbsp;%s.,Reduces&nbsp;ordnance&nbsp;point&nbsp;cost&nbsp;of&nbsp;large&nbsp;ballistic&nbsp;weapons.,graphics/hullmods/ballistics_integration.png</td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__12">n</a></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"><a href="#difflib_chg_to53__12">n</a></td><td class="diff_header" id="to53_162">162</td><td nowrap="nowrap"><span class="diff_add">Rugged&nbsp;Construction,rugged,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.RuggedConstruction,"Reduces&nbsp;most&nbsp;negative&nbsp;effects&nbsp;of&nbsp;d-mods&nbsp;by&nbsp;%s.&nbsp;If&nbsp;disabled&nbsp;or&nbsp;destroyed&nbsp;in&nbsp;combat,&nbsp;the&nbsp;ship&nbsp;has&nbsp;a&nbsp;%s&nbsp;chance&nbsp;to&nbsp;avoid&nbsp;new&nbsp;d-mods,&nbsp;and&nbsp;is&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;after&nbsp;the&nbsp;battle.",Reduces&nbsp;impact&nbsp;of&nbsp;d-mods;&nbsp;ship&nbsp;almost&nbsp;always&nbsp;recoverable&nbsp;if&nbsp;lost.,graphics/hullmods/rugged_construction.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_143">143</td><td nowrap="nowrap">Automated&nbsp;Ship,automated,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.Automated,"This&nbsp;ship&nbsp;is&nbsp;fully&nbsp;automated,&nbsp;and&nbsp;does&nbsp;not&nbsp;require&nbsp;-&nbsp;and&nbsp;can&nbsp;not&nbsp;take&nbsp;on&nbsp;-&nbsp;any&nbsp;human&nbsp;crew.<span class="diff_sub">",Does&nbsp;not&nbsp;require&nbsp;and&nbsp;can&nbsp;not&nbsp;support&nbsp;crew.,graphics/hullmods/automated.png</span></td><td class="diff_next"></td><td class="diff_header" id="to53_163">163</td><td nowrap="nowrap">Automated&nbsp;Ship,automated,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.Automated,"This&nbsp;ship&nbsp;is&nbsp;fully&nbsp;automated,&nbsp;and&nbsp;does&nbsp;not&nbsp;require&nbsp;-&nbsp;and&nbsp;can&nbsp;not&nbsp;take&nbsp;on&nbsp;-&nbsp;any&nbsp;human&nbsp;crew.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_164">164</td><td nowrap="nowrap"><span class="diff_add"></span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header"></td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_165">165</td><td nowrap="nowrap"><span class="diff_add">Automated&nbsp;ships&nbsp;require&nbsp;specialized&nbsp;equipment&nbsp;and&nbsp;expertise&nbsp;to&nbsp;maintain,&nbsp;resulting&nbsp;in&nbsp;a&nbsp;maximum&nbsp;combat&nbsp;readiness&nbsp;penalty&nbsp;of&nbsp;%s.&nbsp;This&nbsp;penalty&nbsp;can&nbsp;be&nbsp;offset&nbsp;by&nbsp;a&nbsp;fleet&nbsp;commander&nbsp;skilled&nbsp;in&nbsp;the&nbsp;use&nbsp;of&nbsp;automated&nbsp;ships.",Does&nbsp;not&nbsp;require&nbsp;and&nbsp;can&nbsp;not&nbsp;support&nbsp;crew.,graphics/hullmods/automated.png</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_144">144</td><td nowrap="nowrap">Advanced&nbsp;Targeting&nbsp;Core,advancedcore,,,,,,,,TRUE,,0,0,0,0,data.hullmods.AdvancedTargetingCore,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s.&nbsp;The&nbsp;range&nbsp;of&nbsp;point-defense&nbsp;weapons&nbsp;is&nbsp;only&nbsp;extended&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_166">166</td><td nowrap="nowrap">Advanced&nbsp;Targeting&nbsp;Core,advancedcore,,,,,,,,TRUE,,0,0,0,0,data.hullmods.AdvancedTargetingCore,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s.&nbsp;The&nbsp;range&nbsp;of&nbsp;point-defense&nbsp;weapons&nbsp;is&nbsp;only&nbsp;extended&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_145">145</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_167">167</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_146">146</td><td nowrap="nowrap">Precludes&nbsp;the&nbsp;installation&nbsp;of&nbsp;a&nbsp;Dedicated&nbsp;Targeting&nbsp;Core&nbsp;or&nbsp;an&nbsp;Integrated&nbsp;Targeting&nbsp;Unit.",Greatly&nbsp;extends&nbsp;non-missile&nbsp;weapon&nbsp;range.,graphics/hullmods/advanced_targeting_core.png</td><td class="diff_next"></td><td class="diff_header" id="to53_168">168</td><td nowrap="nowrap">Precludes&nbsp;the&nbsp;installation&nbsp;of&nbsp;a&nbsp;Dedicated&nbsp;Targeting&nbsp;Core&nbsp;or&nbsp;an&nbsp;Integrated&nbsp;Targeting&nbsp;Unit.",Greatly&nbsp;extends&nbsp;non-missile&nbsp;weapon&nbsp;range.,graphics/hullmods/advanced_targeting_core.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_147">147</td><td nowrap="nowrap">Targeting&nbsp;Supercomputer,supercomputer,,,,,,,,TRUE,,0,0,0,0,data.hullmods.TargetingSupercomputer,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s.&nbsp;The&nbsp;range&nbsp;of&nbsp;point-defense&nbsp;weapons&nbsp;is&nbsp;only&nbsp;extended&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_169">169</td><td nowrap="nowrap">Targeting&nbsp;Supercomputer,supercomputer,,,,,,,,TRUE,,0,0,0,0,data.hullmods.TargetingSupercomputer,"Extends&nbsp;the&nbsp;range&nbsp;of&nbsp;ballistic&nbsp;and&nbsp;energy&nbsp;weapons&nbsp;by&nbsp;%s.&nbsp;The&nbsp;range&nbsp;of&nbsp;point-defense&nbsp;weapons&nbsp;is&nbsp;only&nbsp;extended&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_148">148</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_170">170</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_149">149</td><td nowrap="nowrap">Also&nbsp;increases&nbsp;target-leading&nbsp;accuracy&nbsp;and&nbsp;greatly&nbsp;increases&nbsp;in-combat&nbsp;sensor&nbsp;range.",Greatly&nbsp;extends&nbsp;non-missile&nbsp;weapon&nbsp;range.,graphics/hullmods/targeting_supercomputer.png</td><td class="diff_next"></td><td class="diff_header" id="to53_171">171</td><td nowrap="nowrap">Also&nbsp;increases&nbsp;target-leading&nbsp;accuracy&nbsp;and&nbsp;greatly&nbsp;increases&nbsp;in-combat&nbsp;sensor&nbsp;range.",Greatly&nbsp;extends&nbsp;non-missile&nbsp;weapon&nbsp;range.,graphics/hullmods/targeting_supercomputer.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_150">150</td><td nowrap="nowrap">Experimental&nbsp;Phase&nbsp;Coils,ex_phase_coils,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ExperimentalPhaseCoils,Reduces&nbsp;phase&nbsp;cloak&nbsp;cooldown&nbsp;by&nbsp;%s.,Greatly&nbsp;reduces&nbsp;phase&nbsp;cloak&nbsp;cooldown.,graphics/hullmods/phase_coils_experimental.png</td><td class="diff_next"></td><td class="diff_header" id="to53_172">172</td><td nowrap="nowrap">Experimental&nbsp;Phase&nbsp;Coils,ex_phase_coils,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ExperimentalPhaseCoils,Reduces&nbsp;phase&nbsp;cloak&nbsp;cooldown&nbsp;by&nbsp;%s.,Greatly&nbsp;reduces&nbsp;phase&nbsp;cloak&nbsp;cooldown.,graphics/hullmods/phase_coils_experimental.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_151">151</td><td nowrap="nowrap">High&nbsp;Volition&nbsp;Attractor,high_frequency_attractor,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.combat.BaseHullMod,An&nbsp;experimental&nbsp;modification&nbsp;allowing&nbsp;high-frequency&nbsp;motes&nbsp;to&nbsp;be&nbsp;warped&nbsp;in&nbsp;by&nbsp;the&nbsp;rift&nbsp;core&nbsp;on&nbsp;board&nbsp;the&nbsp;ship.,Launches&nbsp;more&nbsp;powerful&nbsp;high-frequency&nbsp;motes.,graphics/hullmods/high_volition_attractor.png</td><td class="diff_next"></td><td class="diff_header" id="to53_173">173</td><td nowrap="nowrap">High&nbsp;Volition&nbsp;Attractor,high_frequency_attractor,,,,,,,,TRUE,,0,0,0,0,com.fs.starfarer.api.combat.BaseHullMod,An&nbsp;experimental&nbsp;modification&nbsp;allowing&nbsp;high-frequency&nbsp;motes&nbsp;to&nbsp;be&nbsp;warped&nbsp;in&nbsp;by&nbsp;the&nbsp;rift&nbsp;core&nbsp;on&nbsp;board&nbsp;the&nbsp;ship.,Launches&nbsp;more&nbsp;powerful&nbsp;high-frequency&nbsp;motes.,graphics/hullmods/high_volition_attractor.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_152">152</td><td nowrap="nowrap">Converted&nbsp;Cargo&nbsp;Bay,converted_bay,1,,,,,,,TRUE,,0,0,0,0,data.hullmods.ConvertedCargoBay,"This&nbsp;ship's&nbsp;cargo&nbsp;hold&nbsp;has&nbsp;been&nbsp;converted&nbsp;to&nbsp;house&nbsp;a&nbsp;pair&nbsp;of&nbsp;fighter&nbsp;bays.&nbsp;The&nbsp;improvised&nbsp;manufactory&nbsp;that&nbsp;produces&nbsp;fighter&nbsp;chassis&nbsp;is&nbsp;unreliable,&nbsp;and&nbsp;most&nbsp;components&nbsp;have&nbsp;minor&nbsp;defects.&nbsp;Fighter&nbsp;speed&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;and&nbsp;damage&nbsp;taken&nbsp;increased&nbsp;by&nbsp;%s.",Pair&nbsp;of&nbsp;improvised&nbsp;fighter&nbsp;bays.,graphics/hullmods/converted_hangar.png</td><td class="diff_next"></td><td class="diff_header" id="to53_174">174</td><td nowrap="nowrap">Converted&nbsp;Cargo&nbsp;Bay,converted_bay,1,,,,,,,TRUE,,0,0,0,0,data.hullmods.ConvertedCargoBay,"This&nbsp;ship's&nbsp;cargo&nbsp;hold&nbsp;has&nbsp;been&nbsp;converted&nbsp;to&nbsp;house&nbsp;a&nbsp;pair&nbsp;of&nbsp;fighter&nbsp;bays.&nbsp;The&nbsp;improvised&nbsp;manufactory&nbsp;that&nbsp;produces&nbsp;fighter&nbsp;chassis&nbsp;is&nbsp;unreliable,&nbsp;and&nbsp;most&nbsp;components&nbsp;have&nbsp;minor&nbsp;defects.&nbsp;Fighter&nbsp;speed&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;and&nbsp;damage&nbsp;taken&nbsp;increased&nbsp;by&nbsp;%s.",Pair&nbsp;of&nbsp;improvised&nbsp;fighter&nbsp;bays.,graphics/hullmods/converted_hangar.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_153">153</td><td nowrap="nowrap">Vast&nbsp;Bulk,vastbulk,,,,,,,,TRUE,,0,0,0,0,data.hullmods.VastBulk,"The&nbsp;main&nbsp;body&nbsp;of&nbsp;this&nbsp;structure&nbsp;is&nbsp;vast&nbsp;and&nbsp;is,&nbsp;for&nbsp;practical&nbsp;purposes,&nbsp;capable&nbsp;of&nbsp;absorbing&nbsp;any&nbsp;amount&nbsp;of&nbsp;damage&nbsp;from&nbsp;conventional&nbsp;weapons&nbsp;without&nbsp;being&nbsp;destroyed.",,graphics/hullmods/vast_bulk.png</td><td class="diff_next"></td><td class="diff_header" id="to53_175">175</td><td nowrap="nowrap">Vast&nbsp;Bulk,vastbulk,,,,,,,,TRUE,,0,0,0,0,data.hullmods.VastBulk,"The&nbsp;main&nbsp;body&nbsp;of&nbsp;this&nbsp;structure&nbsp;is&nbsp;vast&nbsp;and&nbsp;is,&nbsp;for&nbsp;practical&nbsp;purposes,&nbsp;capable&nbsp;of&nbsp;absorbing&nbsp;any&nbsp;amount&nbsp;of&nbsp;damage&nbsp;from&nbsp;conventional&nbsp;weapons&nbsp;without&nbsp;being&nbsp;destroyed.",,graphics/hullmods/vast_bulk.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_154">154</td><td nowrap="nowrap">Axial&nbsp;Rotation,axialrotation,,,,,,,,TRUE,,0,0,0,0,data.hullmods.AxialRotation,This&nbsp;structure&nbsp;constantly&nbsp;rotates&nbsp;around&nbsp;its&nbsp;axis.,,graphics/hullmods/axial_rotation.png</td><td class="diff_next"></td><td class="diff_header" id="to53_176">176</td><td nowrap="nowrap">Axial&nbsp;Rotation,axialrotation,,,,,,,,TRUE,,0,0,0,0,data.hullmods.AxialRotation,This&nbsp;structure&nbsp;constantly&nbsp;rotates&nbsp;around&nbsp;its&nbsp;axis.,,graphics/hullmods/axial_rotation.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_155">155</td><td nowrap="nowrap">Anchor&nbsp;Rotation,anchorrotation,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.AnchorRotation,This&nbsp;structure&nbsp;rotates&nbsp;around&nbsp;its&nbsp;anchor&nbsp;attachment&nbsp;point.&nbsp;For&nbsp;station&nbsp;modules&nbsp;only.,,graphics/hullmods/axial_rotation.png</td><td class="diff_next"></td><td class="diff_header" id="to53_177">177</td><td nowrap="nowrap">Anchor&nbsp;Rotation,anchorrotation,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.AnchorRotation,This&nbsp;structure&nbsp;rotates&nbsp;around&nbsp;its&nbsp;anchor&nbsp;attachment&nbsp;point.&nbsp;For&nbsp;station&nbsp;modules&nbsp;only.,,graphics/hullmods/axial_rotation.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_156">156</td><td nowrap="nowrap">Reduced&nbsp;Explosion,reduced_explosion,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.ReducedExplosion,Reduced&nbsp;explosion&nbsp;radius&nbsp;and&nbsp;damage.,,graphics/hullmods/reduced_explosion.png</td><td class="diff_next"></td><td class="diff_header" id="to53_178">178</td><td nowrap="nowrap">Reduced&nbsp;Explosion,reduced_explosion,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.ReducedExplosion,Reduced&nbsp;explosion&nbsp;radius&nbsp;and&nbsp;damage.,,graphics/hullmods/reduced_explosion.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_157">157</td><td nowrap="nowrap">Always&nbsp;Detaches,always_detaches,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.AlwaysDetaches,Always&nbsp;detaches&nbsp;from&nbsp;parent&nbsp;structure&nbsp;when&nbsp;destroyed.,,graphics/hullmods/detach_always.png</td><td class="diff_next"></td><td class="diff_header" id="to53_179">179</td><td nowrap="nowrap">Always&nbsp;Detaches,always_detaches,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.AlwaysDetaches,Always&nbsp;detaches&nbsp;from&nbsp;parent&nbsp;structure&nbsp;when&nbsp;destroyed.,,graphics/hullmods/detach_always.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_158">158</td><td nowrap="nowrap">Never&nbsp;Detaches,never_detaches,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.NeverDetaches,Never&nbsp;detaches&nbsp;from&nbsp;parent&nbsp;structure&nbsp;when&nbsp;destroyed.,,graphics/hullmods/detach_never.png</td><td class="diff_next"></td><td class="diff_header" id="to53_180">180</td><td nowrap="nowrap">Never&nbsp;Detaches,never_detaches,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.NeverDetaches,Never&nbsp;detaches&nbsp;from&nbsp;parent&nbsp;structure&nbsp;when&nbsp;destroyed.,,graphics/hullmods/detach_never.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_159">159</td><td nowrap="nowrap">No&nbsp;Weapon&nbsp;Flux,no_weapon_flux,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.NoWeaponFlux,Weapon&nbsp;fire&nbsp;costs&nbsp;no&nbsp;flux.&nbsp;Used&nbsp;on&nbsp;fighters&nbsp;for&nbsp;fine-grained&nbsp;control&nbsp;of&nbsp;effective&nbsp;shield&nbsp;hitpoints.,,</td><td class="diff_next"></td><td class="diff_header" id="to53_181">181</td><td nowrap="nowrap">No&nbsp;Weapon&nbsp;Flux,no_weapon_flux,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.NoWeaponFlux,Weapon&nbsp;fire&nbsp;costs&nbsp;no&nbsp;flux.&nbsp;Used&nbsp;on&nbsp;fighters&nbsp;for&nbsp;fine-grained&nbsp;control&nbsp;of&nbsp;effective&nbsp;shield&nbsp;hitpoints.,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_160">160</td><td nowrap="nowrap">Do&nbsp;Not&nbsp;Fire&nbsp;Through,do_not_fire_through,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.DoNotFireThrough,"Weapons&nbsp;on&nbsp;other&nbsp;modules&nbsp;of&nbsp;a&nbsp;station&nbsp;will&nbsp;avoid&nbsp;firing&nbsp;through&nbsp;this&nbsp;module,&nbsp;even&nbsp;though&nbsp;the&nbsp;shots&nbsp;would&nbsp;go&nbsp;over&nbsp;it&nbsp;and&nbsp;not&nbsp;hit.",,</td><td class="diff_next"></td><td class="diff_header" id="to53_182">182</td><td nowrap="nowrap">Do&nbsp;Not&nbsp;Fire&nbsp;Through,do_not_fire_through,,,,,,,,TRUE,TRUE,0,0,0,0,data.hullmods.DoNotFireThrough,"Weapons&nbsp;on&nbsp;other&nbsp;modules&nbsp;of&nbsp;a&nbsp;station&nbsp;will&nbsp;avoid&nbsp;firing&nbsp;through&nbsp;this&nbsp;module,&nbsp;even&nbsp;though&nbsp;the&nbsp;shots&nbsp;would&nbsp;go&nbsp;over&nbsp;it&nbsp;and&nbsp;not&nbsp;hit.",,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_161">161</td><td nowrap="nowrap">Shard&nbsp;Spawner,shard_spawner,,,,,,,,TRUE,TRUE,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ShardSpawner,Spawns&nbsp;shard&nbsp;ships&nbsp;when&nbsp;ship&nbsp;is&nbsp;disabled/destroyed.,,</td><td class="diff_next"></td><td class="diff_header" id="to53_183">183</td><td nowrap="nowrap">Shard&nbsp;Spawner,shard_spawner,,,,,,,,TRUE,TRUE,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ShardSpawner,Spawns&nbsp;shard&nbsp;ships&nbsp;when&nbsp;ship&nbsp;is&nbsp;disabled/destroyed.,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_162">162</td><td nowrap="nowrap">Do&nbsp;Not&nbsp;Back&nbsp;Off,do_not_back_off,,,,,,,,TRUE,TRUE,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DoNotBackOff,Sets&nbsp;DO_NOT_BACK_OFF&nbsp;AIFlag,,</td><td class="diff_next"></td><td class="diff_header" id="to53_184">184</td><td nowrap="nowrap">Do&nbsp;Not&nbsp;Back&nbsp;Off,do_not_back_off,,,,,,,,TRUE,TRUE,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DoNotBackOff,Sets&nbsp;DO_NOT_BACK_OFF&nbsp;AIFlag,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_163">163</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_185">185</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_164">164</td><td nowrap="nowrap">#&nbsp;ship&nbsp;skin&nbsp;buffs,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_186">186</td><td nowrap="nowrap">#&nbsp;ship&nbsp;skin&nbsp;buffs,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_165">165</td><td nowrap="nowrap">Fourteenth&nbsp;Battlegroup,fourteenth,,,,,,,,TRUE,,0,0,0,0,data.hullmods.Fourteenth,"This&nbsp;ship&nbsp;is&nbsp;a&nbsp;survivor&nbsp;of&nbsp;the&nbsp;original&nbsp;14th&nbsp;Domain&nbsp;Battlegroup&nbsp;which&nbsp;founded&nbsp;the&nbsp;Hegemony.&nbsp;It&nbsp;is&nbsp;a&nbsp;prime&nbsp;specimen&nbsp;of&nbsp;the&nbsp;Domain&nbsp;Navy's&nbsp;""decisive&nbsp;battle""&nbsp;doctrine,&nbsp;particularly&nbsp;exhibited&nbsp;by&nbsp;a&nbsp;series&nbsp;of&nbsp;radical&nbsp;structural&nbsp;modifications&nbsp;(performed&nbsp;with&nbsp;pre-Collapse&nbsp;industrial&nbsp;methods)&nbsp;which&nbsp;allow&nbsp;the&nbsp;mounting&nbsp;of&nbsp;heavier&nbsp;armor&nbsp;plating&nbsp;by&nbsp;a&nbsp;flat&nbsp;increase&nbsp;of&nbsp;%s&nbsp;standard&nbsp;units,&nbsp;with&nbsp;only&nbsp;a&nbsp;%s&nbsp;reduction&nbsp;in&nbsp;speed&nbsp;and&nbsp;maneuverability.&nbsp;Exceptionally&nbsp;well-tuned&nbsp;energy&nbsp;systems&nbsp;increase&nbsp;flux&nbsp;throughput&nbsp;and&nbsp;capacity&nbsp;by&nbsp;%s&nbsp;over&nbsp;standard&nbsp;examples&nbsp;of&nbsp;this&nbsp;hull.",,graphics/hullmods/fourteenth.png</td><td class="diff_next"></td><td class="diff_header" id="to53_187">187</td><td nowrap="nowrap">Fourteenth&nbsp;Battlegroup,fourteenth,,,,,,,,TRUE,,0,0,0,0,data.hullmods.Fourteenth,"This&nbsp;ship&nbsp;is&nbsp;a&nbsp;survivor&nbsp;of&nbsp;the&nbsp;original&nbsp;14th&nbsp;Domain&nbsp;Battlegroup&nbsp;which&nbsp;founded&nbsp;the&nbsp;Hegemony.&nbsp;It&nbsp;is&nbsp;a&nbsp;prime&nbsp;specimen&nbsp;of&nbsp;the&nbsp;Domain&nbsp;Navy's&nbsp;""decisive&nbsp;battle""&nbsp;doctrine,&nbsp;particularly&nbsp;exhibited&nbsp;by&nbsp;a&nbsp;series&nbsp;of&nbsp;radical&nbsp;structural&nbsp;modifications&nbsp;(performed&nbsp;with&nbsp;pre-Collapse&nbsp;industrial&nbsp;methods)&nbsp;which&nbsp;allow&nbsp;the&nbsp;mounting&nbsp;of&nbsp;heavier&nbsp;armor&nbsp;plating&nbsp;by&nbsp;a&nbsp;flat&nbsp;increase&nbsp;of&nbsp;%s&nbsp;standard&nbsp;units,&nbsp;with&nbsp;only&nbsp;a&nbsp;%s&nbsp;reduction&nbsp;in&nbsp;speed&nbsp;and&nbsp;maneuverability.&nbsp;Exceptionally&nbsp;well-tuned&nbsp;energy&nbsp;systems&nbsp;increase&nbsp;flux&nbsp;throughput&nbsp;and&nbsp;capacity&nbsp;by&nbsp;%s&nbsp;over&nbsp;standard&nbsp;examples&nbsp;of&nbsp;this&nbsp;hull.",,graphics/hullmods/fourteenth.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_166">166</td><td nowrap="nowrap">Militarized&nbsp;Hegemony&nbsp;Auxiliary,heg_militarized,,,,,,,,TRUE,,0,0,0,0,data.hullmods.Militarized,"This&nbsp;ship&nbsp;is&nbsp;-&nbsp;or&nbsp;was&nbsp;-&nbsp;on&nbsp;the&nbsp;Hegemony&nbsp;auxiliary&nbsp;list.&nbsp;Uparmour&nbsp;kits&nbsp;applied&nbsp;at&nbsp;Hegemony&nbsp;Naval&nbsp;yards&nbsp;resulting&nbsp;in&nbsp;no&nbsp;loss&nbsp;of&nbsp;performance&nbsp;for&nbsp;a&nbsp;%s/%s/%s/%s&nbsp;increase&nbsp;in&nbsp;armor&nbsp;strength,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Core&nbsp;power&nbsp;systems&nbsp;have&nbsp;been&nbsp;upgraded&nbsp;to&nbsp;military&nbsp;standards&nbsp;resulting&nbsp;in&nbsp;a&nbsp;%s&nbsp;improvement&nbsp;in&nbsp;overall&nbsp;handling,&nbsp;%s&nbsp;increase&nbsp;in&nbsp;flux&nbsp;capacity,&nbsp;a&nbsp;%s&nbsp;increase&nbsp;in&nbsp;flux&nbsp;dissipation,&nbsp;and&nbsp;an&nbsp;increase&nbsp;of&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;by&nbsp;%s.",,graphics/hullmods/militarized_hegemony_auxiliary.png</td><td class="diff_next"></td><td class="diff_header" id="to53_188">188</td><td nowrap="nowrap">Militarized&nbsp;Hegemony&nbsp;Auxiliary,heg_militarized,,,,,,,,TRUE,,0,0,0,0,data.hullmods.Militarized,"This&nbsp;ship&nbsp;is&nbsp;-&nbsp;or&nbsp;was&nbsp;-&nbsp;on&nbsp;the&nbsp;Hegemony&nbsp;auxiliary&nbsp;list.&nbsp;Uparmour&nbsp;kits&nbsp;applied&nbsp;at&nbsp;Hegemony&nbsp;Naval&nbsp;yards&nbsp;resulting&nbsp;in&nbsp;no&nbsp;loss&nbsp;of&nbsp;performance&nbsp;for&nbsp;a&nbsp;%s/%s/%s/%s&nbsp;increase&nbsp;in&nbsp;armor&nbsp;strength,&nbsp;depending&nbsp;on&nbsp;hull&nbsp;size.&nbsp;Core&nbsp;power&nbsp;systems&nbsp;have&nbsp;been&nbsp;upgraded&nbsp;to&nbsp;military&nbsp;standards&nbsp;resulting&nbsp;in&nbsp;a&nbsp;%s&nbsp;improvement&nbsp;in&nbsp;overall&nbsp;handling,&nbsp;%s&nbsp;increase&nbsp;in&nbsp;flux&nbsp;capacity,&nbsp;a&nbsp;%s&nbsp;increase&nbsp;in&nbsp;flux&nbsp;dissipation,&nbsp;and&nbsp;an&nbsp;increase&nbsp;of&nbsp;maximum&nbsp;burn&nbsp;level&nbsp;by&nbsp;%s.",,graphics/hullmods/militarized_hegemony_auxiliary.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_167">167</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_189">189</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_168">168</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_190">190</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_169">169</td><td nowrap="nowrap">#&nbsp;permanent&nbsp;ship&nbsp;debuffs,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_191">191</td><td nowrap="nowrap">#&nbsp;permanent&nbsp;ship&nbsp;debuffs,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_170">170</td><td nowrap="nowrap">Compromised&nbsp;Armor,comp_armor,,,,"dmod,&nbsp;damage,&nbsp;damageStruct",,,,TRUE,,0,0,0,0,data.hullmods.CompromisedArmor,"This&nbsp;ship's&nbsp;armor&nbsp;has&nbsp;taken&nbsp;major&nbsp;and&nbsp;irreparable&nbsp;damage&nbsp;at&nbsp;some&nbsp;point&nbsp;in&nbsp;the&nbsp;past,&nbsp;or&nbsp;suffered&nbsp;from&nbsp;major&nbsp;errors&nbsp;in&nbsp;the&nbsp;manufacturing&nbsp;process.&nbsp;Armor&nbsp;rating&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_192">192</td><td nowrap="nowrap">Compromised&nbsp;Armor,comp_armor,,,,"dmod,&nbsp;damage,&nbsp;damageStruct",,,,TRUE,,0,0,0,0,data.hullmods.CompromisedArmor,"This&nbsp;ship's&nbsp;armor&nbsp;has&nbsp;taken&nbsp;major&nbsp;and&nbsp;irreparable&nbsp;damage&nbsp;at&nbsp;some&nbsp;point&nbsp;in&nbsp;the&nbsp;past,&nbsp;or&nbsp;suffered&nbsp;from&nbsp;major&nbsp;errors&nbsp;in&nbsp;the&nbsp;manufacturing&nbsp;process.&nbsp;Armor&nbsp;rating&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_171">171</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_193">193</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_172">172</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/compromised_armor.png</td><td class="diff_next"></td><td class="diff_header" id="to53_194">194</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/compromised_armor.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_173">173</td><td nowrap="nowrap">Compromised&nbsp;Hull,comp_hull,,,,"dmod,&nbsp;damage,&nbsp;damageStruct",,,,TRUE,,0,0,0,0,data.hullmods.CompromisedHull,"This&nbsp;ship's&nbsp;hull&nbsp;has&nbsp;taken&nbsp;major&nbsp;and&nbsp;irreparable&nbsp;damage&nbsp;at&nbsp;some&nbsp;point&nbsp;in&nbsp;the&nbsp;past,&nbsp;or&nbsp;suffered&nbsp;from&nbsp;major&nbsp;errors&nbsp;in&nbsp;the&nbsp;manufacturing&nbsp;process.&nbsp;Hull&nbsp;integrity&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_195">195</td><td nowrap="nowrap">Compromised&nbsp;Hull,comp_hull,,,,"dmod,&nbsp;damage,&nbsp;damageStruct",,,,TRUE,,0,0,0,0,data.hullmods.CompromisedHull,"This&nbsp;ship's&nbsp;hull&nbsp;has&nbsp;taken&nbsp;major&nbsp;and&nbsp;irreparable&nbsp;damage&nbsp;at&nbsp;some&nbsp;point&nbsp;in&nbsp;the&nbsp;past,&nbsp;or&nbsp;suffered&nbsp;from&nbsp;major&nbsp;errors&nbsp;in&nbsp;the&nbsp;manufacturing&nbsp;process.&nbsp;Hull&nbsp;integrity&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_174">174</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_196">196</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_175">175</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/compromised_hull.png</td><td class="diff_next"></td><td class="diff_header" id="to53_197">197</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/compromised_hull.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_176">176</td><td nowrap="nowrap">Degraded&nbsp;Engines,degraded_engines,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,data.hullmods.DegradedEngines,"Whether&nbsp;due&nbsp;to&nbsp;battle&nbsp;damage,&nbsp;manufacturing&nbsp;defects,&nbsp;or&nbsp;cycles&nbsp;of&nbsp;poor&nbsp;maintenance,&nbsp;this&nbsp;ship's&nbsp;engines&nbsp;are&nbsp;suffering&nbsp;from&nbsp;permanently&nbsp;degraded&nbsp;combat&nbsp;performance.&nbsp;</td><td class="diff_next"></td><td class="diff_header" id="to53_198">198</td><td nowrap="nowrap">Degraded&nbsp;Engines,degraded_engines,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,data.hullmods.DegradedEngines,"Whether&nbsp;due&nbsp;to&nbsp;battle&nbsp;damage,&nbsp;manufacturing&nbsp;defects,&nbsp;or&nbsp;cycles&nbsp;of&nbsp;poor&nbsp;maintenance,&nbsp;this&nbsp;ship's&nbsp;engines&nbsp;are&nbsp;suffering&nbsp;from&nbsp;permanently&nbsp;degraded&nbsp;combat&nbsp;performance.&nbsp;</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_177">177</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_199">199</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_178">178</td><td nowrap="nowrap">Top&nbsp;speed&nbsp;and&nbsp;maneuverability&nbsp;in&nbsp;combat&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_200">200</td><td nowrap="nowrap">Top&nbsp;speed&nbsp;and&nbsp;maneuverability&nbsp;in&nbsp;combat&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_179">179</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_201">201</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_180">180</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/degraded_engines.png</td><td class="diff_next"></td><td class="diff_header" id="to53_202">202</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/degraded_engines.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_181">181</td><td nowrap="nowrap">Degraded&nbsp;Drive&nbsp;Field,degraded_drive_field,,,,"dmod,&nbsp;damage,&nbsp;civOnly",,,,TRUE,,0,0,0,0,data.hullmods.DegradedDriveField,"Whether&nbsp;due&nbsp;to&nbsp;battle&nbsp;damage,&nbsp;manufacturing&nbsp;defects,&nbsp;or&nbsp;cycles&nbsp;of&nbsp;poor&nbsp;maintenance,&nbsp;this&nbsp;ship's&nbsp;drive&nbsp;field&nbsp;is&nbsp;suffering&nbsp;from&nbsp;permanently&nbsp;degraded&nbsp;performance.&nbsp;</td><td class="diff_next"></td><td class="diff_header" id="to53_203">203</td><td nowrap="nowrap">Degraded&nbsp;Drive&nbsp;Field,degraded_drive_field,,,,"dmod,&nbsp;damage,&nbsp;civOnly",,,,TRUE,,0,0,0,0,data.hullmods.DegradedDriveField,"Whether&nbsp;due&nbsp;to&nbsp;battle&nbsp;damage,&nbsp;manufacturing&nbsp;defects,&nbsp;or&nbsp;cycles&nbsp;of&nbsp;poor&nbsp;maintenance,&nbsp;this&nbsp;ship's&nbsp;drive&nbsp;field&nbsp;is&nbsp;suffering&nbsp;from&nbsp;permanently&nbsp;degraded&nbsp;performance.&nbsp;</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_182">182</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_204">204</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_183">183</td><td nowrap="nowrap">Maximum&nbsp;burn&nbsp;level&nbsp;decreased&nbsp;by&nbsp;%s.&nbsp;Sensor&nbsp;profile&nbsp;increased&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_205">205</td><td nowrap="nowrap">Maximum&nbsp;burn&nbsp;level&nbsp;decreased&nbsp;by&nbsp;%s.&nbsp;Sensor&nbsp;profile&nbsp;increased&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_184">184</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_206">206</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_185">185</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/degraded_drivefield.png</td><td class="diff_next"></td><td class="diff_header" id="to53_207">207</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/degraded_drivefield.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_186">186</td><td nowrap="nowrap">Faulty&nbsp;Power&nbsp;Grid,faulty_grid,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,data.hullmods.FaultyPowerGrid,"Whether&nbsp;due&nbsp;to&nbsp;battle&nbsp;damage,&nbsp;manufacturing&nbsp;defects,&nbsp;or&nbsp;cycles&nbsp;of&nbsp;poor&nbsp;maintenance,&nbsp;this&nbsp;ship's&nbsp;power&nbsp;grid&nbsp;will&nbsp;never&nbsp;be&nbsp;capable&nbsp;of&nbsp;achieving&nbsp;peak&nbsp;performance.</td><td class="diff_next"></td><td class="diff_header" id="to53_208">208</td><td nowrap="nowrap">Faulty&nbsp;Power&nbsp;Grid,faulty_grid,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,data.hullmods.FaultyPowerGrid,"Whether&nbsp;due&nbsp;to&nbsp;battle&nbsp;damage,&nbsp;manufacturing&nbsp;defects,&nbsp;or&nbsp;cycles&nbsp;of&nbsp;poor&nbsp;maintenance,&nbsp;this&nbsp;ship's&nbsp;power&nbsp;grid&nbsp;will&nbsp;never&nbsp;be&nbsp;capable&nbsp;of&nbsp;achieving&nbsp;peak&nbsp;performance.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_187">187</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_209">209</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_188">188</td><td nowrap="nowrap">Flux&nbsp;capacity&nbsp;reduced&nbsp;by&nbsp;%s.&nbsp;Flux&nbsp;dissipation&nbsp;rate&nbsp;reduced&nbsp;by&nbsp;%s.&nbsp;Sensor&nbsp;profile&nbsp;increased&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_210">210</td><td nowrap="nowrap">Flux&nbsp;capacity&nbsp;reduced&nbsp;by&nbsp;%s.&nbsp;Flux&nbsp;dissipation&nbsp;rate&nbsp;reduced&nbsp;by&nbsp;%s.&nbsp;Sensor&nbsp;profile&nbsp;increased&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_189">189</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_211">211</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_190">190</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/faulty_power_grid.png</td><td class="diff_next"></td><td class="diff_header" id="to53_212">212</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/faulty_power_grid.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_191">191</td><td nowrap="nowrap">Phase&nbsp;Coil&nbsp;Instability,unstable_coils,,,,"dmod,&nbsp;phaseDamage",,,,TRUE,,0,0,0,0,data.hullmods.PhaseCoilInstability,"The&nbsp;phase&nbsp;coils&nbsp;on&nbsp;this&nbsp;ship&nbsp;are&nbsp;impossible&nbsp;to&nbsp;calibrate&nbsp;properly&nbsp;due&nbsp;to&nbsp;subtle&nbsp;flaws.&nbsp;Reduces&nbsp;the&nbsp;phase-time&nbsp;bonus&nbsp;by&nbsp;%s,&nbsp;reduces&nbsp;the&nbsp;peak&nbsp;performance&nbsp;time&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;combat&nbsp;readiness&nbsp;degrades&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_213">213</td><td nowrap="nowrap">Phase&nbsp;Coil&nbsp;Instability,unstable_coils,,,,"dmod,&nbsp;phaseDamage",,,,TRUE,,0,0,0,0,data.hullmods.PhaseCoilInstability,"The&nbsp;phase&nbsp;coils&nbsp;on&nbsp;this&nbsp;ship&nbsp;are&nbsp;impossible&nbsp;to&nbsp;calibrate&nbsp;properly&nbsp;due&nbsp;to&nbsp;subtle&nbsp;flaws.&nbsp;Reduces&nbsp;the&nbsp;phase-time&nbsp;bonus&nbsp;by&nbsp;%s,&nbsp;reduces&nbsp;the&nbsp;peak&nbsp;performance&nbsp;time&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;combat&nbsp;readiness&nbsp;degrades&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_192">192</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_214">214</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_193">193</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/phase_coil_instability.png</td><td class="diff_next"></td><td class="diff_header" id="to53_215">215</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/phase_coil_instability.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_194">194</td><td nowrap="nowrap">Structural&nbsp;Damage,comp_structure,,,,"dmod,&nbsp;damageStruct,&nbsp;destroyedDamageAlways",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.CompromisedStructure,"This&nbsp;ship's&nbsp;hull&nbsp;has&nbsp;likely&nbsp;taken&nbsp;extreme&nbsp;damage&nbsp;in&nbsp;the&nbsp;past,&nbsp;possibly&nbsp;to&nbsp;the&nbsp;point&nbsp;of&nbsp;breaking&nbsp;apart.&nbsp;Armor&nbsp;rating&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;hull&nbsp;integrity&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_216">216</td><td nowrap="nowrap">Structural&nbsp;Damage,comp_structure,,,,"dmod,&nbsp;damageStruct,&nbsp;destroyedDamageAlways",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.CompromisedStructure,"This&nbsp;ship's&nbsp;hull&nbsp;has&nbsp;likely&nbsp;taken&nbsp;extreme&nbsp;damage&nbsp;in&nbsp;the&nbsp;past,&nbsp;possibly&nbsp;to&nbsp;the&nbsp;point&nbsp;of&nbsp;breaking&nbsp;apart.&nbsp;Armor&nbsp;rating&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;hull&nbsp;integrity&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_195">195</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_217">217</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_196">196</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/structural_damage.png</td><td class="diff_next"></td><td class="diff_header" id="to53_218">218</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/structural_damage.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_197">197</td><td nowrap="nowrap">Glitched&nbsp;Sensor&nbsp;Array,glitched_sensors,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.GlitchedSensorArray,"The&nbsp;ship's&nbsp;sensor&nbsp;array&nbsp;is&nbsp;damaged&nbsp;past&nbsp;any&nbsp;repair&nbsp;short&nbsp;of&nbsp;a&nbsp;complete&nbsp;hull&nbsp;overhaul.&nbsp;Weapon&nbsp;range&nbsp;in&nbsp;combat&nbsp;reduced&nbsp;by&nbsp;%s.&nbsp;Sensor&nbsp;strength&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_219">219</td><td nowrap="nowrap">Glitched&nbsp;Sensor&nbsp;Array,glitched_sensors,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.GlitchedSensorArray,"The&nbsp;ship's&nbsp;sensor&nbsp;array&nbsp;is&nbsp;damaged&nbsp;past&nbsp;any&nbsp;repair&nbsp;short&nbsp;of&nbsp;a&nbsp;complete&nbsp;hull&nbsp;overhaul.&nbsp;Weapon&nbsp;range&nbsp;in&nbsp;combat&nbsp;reduced&nbsp;by&nbsp;%s.&nbsp;Sensor&nbsp;strength&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_198">198</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_220">220</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_199">199</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/glitched_sensor_array.png</td><td class="diff_next"></td><td class="diff_header" id="to53_221">221</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/glitched_sensor_array.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_200">200</td><td nowrap="nowrap">Malfunctioning&nbsp;Comms,malfunctioning_comms,,,,"dmod,&nbsp;fighterBayDamage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.MalfunctioningComms,"The&nbsp;comm&nbsp;system&nbsp;has&nbsp;suffered&nbsp;serious&nbsp;damage,&nbsp;making&nbsp;punching&nbsp;through&nbsp;battlefield&nbsp;jamming&nbsp;even&nbsp;more&nbsp;of&nbsp;a&nbsp;challenge.&nbsp;Fighter&nbsp;engagement&nbsp;range&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_222">222</td><td nowrap="nowrap">Malfunctioning&nbsp;Comms,malfunctioning_comms,,,,"dmod,&nbsp;fighterBayDamage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.MalfunctioningComms,"The&nbsp;comm&nbsp;system&nbsp;has&nbsp;suffered&nbsp;serious&nbsp;damage,&nbsp;making&nbsp;punching&nbsp;through&nbsp;battlefield&nbsp;jamming&nbsp;even&nbsp;more&nbsp;of&nbsp;a&nbsp;challenge.&nbsp;Fighter&nbsp;engagement&nbsp;range&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_201">201</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_223">223</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_202">202</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/malfunctioning_comms.png</td><td class="diff_next"></td><td class="diff_header" id="to53_224">224</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/malfunctioning_comms.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_203">203</td><td nowrap="nowrap">Defective&nbsp;Manufactory,defective_manufactory,,,,"dmod,&nbsp;fighterBayDamage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DefectiveManufactory,"The&nbsp;manufactory&nbsp;that&nbsp;produces&nbsp;fighter&nbsp;chassis&nbsp;is&nbsp;unreliable,&nbsp;and&nbsp;most&nbsp;components&nbsp;have&nbsp;minor&nbsp;defects.&nbsp;Fighter&nbsp;speed&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;and&nbsp;damage&nbsp;taken&nbsp;increased&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_225">225</td><td nowrap="nowrap">Defective&nbsp;Manufactory,defective_manufactory,,,,"dmod,&nbsp;fighterBayDamage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DefectiveManufactory,"The&nbsp;manufactory&nbsp;that&nbsp;produces&nbsp;fighter&nbsp;chassis&nbsp;is&nbsp;unreliable,&nbsp;and&nbsp;most&nbsp;components&nbsp;have&nbsp;minor&nbsp;defects.&nbsp;Fighter&nbsp;speed&nbsp;reduced&nbsp;by&nbsp;%s,&nbsp;and&nbsp;damage&nbsp;taken&nbsp;increased&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_204">204</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_226">226</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_205">205</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/defective_manufactory.png</td><td class="diff_next"></td><td class="diff_header" id="to53_227">227</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/defective_manufactory.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_206">206</td><td nowrap="nowrap">Damaged&nbsp;Flight&nbsp;Deck,damaged_deck,,,,"dmod,&nbsp;fighterBayDamage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DamagedFlightDeck,"The&nbsp;flight&nbsp;decks&nbsp;on&nbsp;this&nbsp;ship&nbsp;have&nbsp;taken&nbsp;major&nbsp;damage&nbsp;and&nbsp;seriously&nbsp;interfere&nbsp;with&nbsp;normal&nbsp;operation.&nbsp;Time&nbsp;to&nbsp;launch&nbsp;replacement&nbsp;fighters&nbsp;is&nbsp;increased&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_228">228</td><td nowrap="nowrap">Damaged&nbsp;Flight&nbsp;Deck,damaged_deck,,,,"dmod,&nbsp;fighterBayDamage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DamagedFlightDeck,"The&nbsp;flight&nbsp;decks&nbsp;on&nbsp;this&nbsp;ship&nbsp;have&nbsp;taken&nbsp;major&nbsp;damage&nbsp;and&nbsp;seriously&nbsp;interfere&nbsp;with&nbsp;normal&nbsp;operation.&nbsp;Time&nbsp;to&nbsp;launch&nbsp;replacement&nbsp;fighters&nbsp;is&nbsp;increased&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_207">207</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_229">229</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_208">208</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/damaged_flight_deck.png</td><td class="diff_next"></td><td class="diff_header" id="to53_230">230</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/damaged_flight_deck.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_209">209</td><td nowrap="nowrap">Unreliable&nbsp;Subsystems,fragile_subsystems,,,,"dmod,&nbsp;damage,&nbsp;peak_time,&nbsp;notPhase",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.FragileSubsystems,"A&nbsp;widespread&nbsp;loss&nbsp;of&nbsp;redundant&nbsp;components&nbsp;reduces&nbsp;peak&nbsp;operating&nbsp;time&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;combat&nbsp;readiness&nbsp;degrades&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_231">231</td><td nowrap="nowrap">Unreliable&nbsp;Subsystems,fragile_subsystems,,,,"dmod,&nbsp;damage,&nbsp;peak_time,&nbsp;notPhase",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.FragileSubsystems,"A&nbsp;widespread&nbsp;loss&nbsp;of&nbsp;redundant&nbsp;components&nbsp;reduces&nbsp;peak&nbsp;operating&nbsp;time&nbsp;by&nbsp;%s,&nbsp;and&nbsp;increases&nbsp;the&nbsp;rate&nbsp;at&nbsp;which&nbsp;combat&nbsp;readiness&nbsp;degrades&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__12"></td><td class="diff_header" id="from53_210">210</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_232">232</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_211">211</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/fragile_subsystems.png</td><td class="diff_next"></td><td class="diff_header" id="to53_233">233</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/fragile_subsystems.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__13"></td><td class="diff_header" id="from53_212">212</td><td nowrap="nowrap">Compromised&nbsp;Storage,comp_storage,,,,"dmod,&nbsp;damage,&nbsp;civOnly",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.CompromisedStorage,"The&nbsp;storage&nbsp;capacity&nbsp;of&nbsp;this&nbsp;ship&nbsp;is&nbsp;significantly&nbsp;degraded.&nbsp;Crew,&nbsp;cargo,&nbsp;and&nbsp;fuel&nbsp;capacity&nbsp;reduced&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_234">234</td><td nowrap="nowrap">Compromised&nbsp;Storage,comp_storage,,,,"dmod,&nbsp;damage,&nbsp;civOnly",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.CompromisedStorage,"The&nbsp;storage&nbsp;capacity&nbsp;of&nbsp;this&nbsp;ship&nbsp;is&nbsp;significantly&nbsp;degraded.&nbsp;Crew,&nbsp;cargo,&nbsp;and&nbsp;fuel&nbsp;capacity&nbsp;reduced&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_213">213</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_235">235</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_214">214</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/compromised_storage.png</td><td class="diff_next"></td><td class="diff_header" id="to53_236">236</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",,graphics/hullmods/compromised_storage.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__14"><a href="#difflib_chg_to53__13">n</a></td><td class="diff_header" id="from53_215">215</td><td nowrap="nowrap">Increased&nbsp;Maintenance,increased_maintenance,,,,"dmod,&nbsp;damage,&nbsp;civ",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.IncreasedMaintenance,"Increases&nbsp;the&nbsp;monthly&nbsp;maintenance&nbsp;supply&nbsp;cost&nbsp;by&nbsp;%s.&nbsp;Increases&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.</td><td class="diff_next"><a href="#difflib_chg_to53__13">n</a></td><td class="diff_header" id="to53_237">237</td><td nowrap="nowrap">Increased&nbsp;Maintenance,increased_maintenance,,,,"dmod,&nbsp;damage,&nbsp;civ<span class="diff_add">,&nbsp;notAuto</span>",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.IncreasedMaintenance,"Increases&nbsp;the&nbsp;monthly&nbsp;maintenance&nbsp;supply&nbsp;cost&nbsp;by&nbsp;%s.&nbsp;Increases&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.<span class="diff_add">&nbsp;Decreases&nbsp;maximum&nbsp;combat&nbsp;readiness&nbsp;by&nbsp;%s.</span></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_216">216</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_238">238</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__14">n</a></td><td class="diff_header" id="from53_217">217</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Increases&nbsp;maintenance&nbsp;cost&nbsp;and&nbsp;crew&nbsp;requirements.,graphics/hullmods/increased_maintenance.png</td><td class="diff_next"><a href="#difflib_chg_to53__14">n</a></td><td class="diff_header" id="to53_239">239</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",<span class="diff_add">"</span>Increases&nbsp;maintenance&nbsp;cost&nbsp;and&nbsp;crew&nbsp;requirements<span class="diff_add">,&nbsp;decreases&nbsp;maximum&nbsp;combat&nbsp;readiness</span>.<span class="diff_add">"</span>,graphics/hullmods/increased_maintenance.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__15"></td><td class="diff_header" id="from53_218">218</td><td nowrap="nowrap">Erratic&nbsp;Fuel&nbsp;Injector,erratic_injector,,,,"dmod,&nbsp;damage,&nbsp;civ",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ErraticInjector,"Increases&nbsp;fuel&nbsp;use&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_240">240</td><td nowrap="nowrap">Erratic&nbsp;Fuel&nbsp;Injector,erratic_injector,,,,"dmod,&nbsp;damage,&nbsp;civ",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.ErraticInjector,"Increases&nbsp;fuel&nbsp;use&nbsp;by&nbsp;%s<span class="diff_add">&nbsp;and&nbsp;decreases&nbsp;the&nbsp;zero-flux&nbsp;boost&nbsp;by&nbsp;%s&nbsp;su/second</span>.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_219">219</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_241">241</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__15">n</a></td><td class="diff_header" id="from53_220">220</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Increases&nbsp;fuel&nbsp;use.,graphics/hullmods/erratic_injector.png</td><td class="diff_next"><a href="#difflib_chg_to53__15">n</a></td><td class="diff_header" id="to53_242">242</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Increases&nbsp;fuel&nbsp;use<span class="diff_add">&nbsp;and&nbsp;decreases&nbsp;the&nbsp;zero-flux&nbsp;boost</span>.,graphics/hullmods/erratic_injector.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__16"></td><td class="diff_header" id="from53_221">221</td><td nowrap="nowrap">Faulty&nbsp;Automated&nbsp;Systems,faulty_auto,,,,"dmod,&nbsp;damage,&nbsp;notAuto",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.FaultyAutomatedSystems,"Increases&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_243">243</td><td nowrap="nowrap">Faulty&nbsp;Automated&nbsp;Systems,faulty_auto,,,,"dmod,&nbsp;damage,&nbsp;notAuto",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.FaultyAutomatedSystems,"Increases&nbsp;minimum&nbsp;crew&nbsp;required&nbsp;by&nbsp;%s<span class="diff_add">&nbsp;and&nbsp;decreases&nbsp;maximum&nbsp;combat&nbsp;readiness&nbsp;by&nbsp;%s</span>.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_222">222</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_244">244</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__16">n</a></td><td class="diff_header" id="from53_223">223</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Increases&nbsp;minimum&nbsp;crew&nbsp;required.,graphics/hullmods/faulty_automated_systems.png</td><td class="diff_next"><a href="#difflib_chg_to53__16">n</a></td><td class="diff_header" id="to53_245">245</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",<span class="diff_add">"</span>Increases&nbsp;minimum&nbsp;crew&nbsp;required<span class="diff_add">,&nbsp;decreases&nbsp;maximum&nbsp;combat&nbsp;readiness</span>.<span class="diff_add">"</span>,graphics/hullmods/faulty_automated_systems.png</td></tr>
            <tr><td class="diff_next" id="difflib_chg_to53__17"></td><td class="diff_header" id="from53_224">224</td><td nowrap="nowrap">Damaged&nbsp;Weapon&nbsp;Mounts,damaged_mounts,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DamagedWeaponMounts,"Reduces&nbsp;weapon&nbsp;turn&nbsp;rate&nbsp;by&nbsp;%s&nbsp;and&nbsp;increases&nbsp;recoil&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_246">246</td><td nowrap="nowrap">Damaged&nbsp;Weapon&nbsp;Mounts,damaged_mounts,,,,"dmod,&nbsp;damage",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DamagedWeaponMounts,"Reduces&nbsp;weapon&nbsp;turn&nbsp;rate&nbsp;by&nbsp;%s&nbsp;and&nbsp;increases&nbsp;recoil&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_225">225</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_247">247</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__17">n</a></td><td class="diff_header" id="from53_226">226</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Reduces&nbsp;weapon&nbsp;turn&nbsp;rate&nbsp;and&nbsp;increases&nbsp;recoil.,graphics/hullmods/<span class="diff_chg">incre</span>a<span class="diff_chg">s</span>ed_m<span class="diff_chg">ai</span>nt<span class="diff_chg">enance</span>.png</td><td class="diff_next"><a href="#difflib_chg_to53__17">n</a></td><td class="diff_header" id="to53_248">248</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Reduces&nbsp;weapon&nbsp;turn&nbsp;rate&nbsp;and&nbsp;increases&nbsp;recoil.,graphics/hullmods/<span class="diff_chg">d</span>a<span class="diff_chg">mag</span>ed_<span class="diff_add">weapon_</span>m<span class="diff_chg">ou</span>nt<span class="diff_chg">s</span>.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_227">227</td><td nowrap="nowrap">Degraded&nbsp;Life&nbsp;Support,degraded_life_support,,,,"dmod,&nbsp;damage,&nbsp;notAuto",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DegradedLifeSupport,"<span class="diff_chg">Reduces</span>&nbsp;maximum&nbsp;crew&nbsp;capacity&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_249">249</td><td nowrap="nowrap">Degraded&nbsp;Life&nbsp;Support,degraded_life_support,,,,"dmod,&nbsp;damage,&nbsp;notAuto",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DegradedLifeSupport,"<span class="diff_chg">Decreases</span>&nbsp;maximum&nbsp;crew&nbsp;capacity&nbsp;by&nbsp;%s<span class="diff_add">,&nbsp;and&nbsp;maximum&nbsp;combat&nbsp;readiness&nbsp;by&nbsp;%s</span>.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_228">228</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_250">250</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"><a href="#difflib_chg_to53__top">t</a></td><td class="diff_header" id="from53_229">229</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",<span class="diff_chg">R</span>e<span class="diff_sub">du</span>ces&nbsp;maximum&nbsp;crew&nbsp;capacity.,graphics/hullmods/degraded_life_support.png</td><td class="diff_next"><a href="#difflib_chg_to53__top">t</a></td><td class="diff_header" id="to53_251">251</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",<span class="diff_chg">D</span>ec<span class="diff_add">reas</span>es&nbsp;maximum&nbsp;crew&nbsp;capacity<span class="diff_add">&nbsp;and&nbsp;combat&nbsp;readiness</span>.,graphics/hullmods/degraded_life_support.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_230">230</td><td nowrap="nowrap">Degraded&nbsp;Shields,degraded_shields,,,,"dmod,&nbsp;damage,&nbsp;reqShields",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DegradedShields,"Increases&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields&nbsp;by&nbsp;%s.</td><td class="diff_next"></td><td class="diff_header" id="to53_252">252</td><td nowrap="nowrap">Degraded&nbsp;Shields,degraded_shields,,,,"dmod,&nbsp;damage,&nbsp;reqShields",,,,TRUE,,0,0,0,0,com.fs.starfarer.api.impl.hullmods.DegradedShields,"Increases&nbsp;the&nbsp;amount&nbsp;of&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields&nbsp;by&nbsp;%s.</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_231">231</td><td nowrap="nowrap"></td><td class="diff_next"></td><td class="diff_header" id="to53_253">253</td><td nowrap="nowrap"></td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_232">232</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Increases&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields.,graphics/hullmods/degraded_shields.png</td><td class="diff_next"></td><td class="diff_header" id="to53_254">254</td><td nowrap="nowrap">Supply&nbsp;cost&nbsp;to&nbsp;recover&nbsp;from&nbsp;deployment&nbsp;reduced&nbsp;by&nbsp;%s.",Increases&nbsp;damage&nbsp;taken&nbsp;by&nbsp;shields.,graphics/hullmods/degraded_shields.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_233">233</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td><td class="diff_next"></td><td class="diff_header" id="to53_255">255</td><td nowrap="nowrap">,,,,,,,,,,,,,,,,,,</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_234">234</td><td nowrap="nowrap">Destroyed&nbsp;Weapon&nbsp;Mounts,destroyed_mounts,,,,dmod,,,,TRUE,,0,0,0,0,data.hullmods.DestroyedWeaponMounts,Some&nbsp;of&nbsp;the&nbsp;original&nbsp;weapon&nbsp;mounts&nbsp;on&nbsp;this&nbsp;ship&nbsp;have&nbsp;been&nbsp;damaged&nbsp;beyond&nbsp;repair&nbsp;and&nbsp;can&nbsp;no&nbsp;longer&nbsp;be&nbsp;used.,,graphics/hullmods/damaged_weapon_mounts.png</td><td class="diff_next"></td><td class="diff_header" id="to53_256">256</td><td nowrap="nowrap">Destroyed&nbsp;Weapon&nbsp;Mounts,destroyed_mounts,,,,dmod,,,,TRUE,,0,0,0,0,data.hullmods.DestroyedWeaponMounts,Some&nbsp;of&nbsp;the&nbsp;original&nbsp;weapon&nbsp;mounts&nbsp;on&nbsp;this&nbsp;ship&nbsp;have&nbsp;been&nbsp;damaged&nbsp;beyond&nbsp;repair&nbsp;and&nbsp;can&nbsp;no&nbsp;longer&nbsp;be&nbsp;used.,,graphics/hullmods/damaged_weapon_mounts.png</td></tr>
            <tr><td class="diff_next"></td><td class="diff_header" id="from53_235">235</td><td nowrap="nowrap">Ill-Advised&nbsp;Modifications,ill_advised,,,,dmod,,,,TRUE,,0,0,0,0,data.hullmods.IllAdvised,"This&nbsp;hull's&nbsp;systems&nbsp;have&nbsp;been&nbsp;drastically&nbsp;modified&nbsp;from&nbsp;spec,&nbsp;likely&nbsp;without&nbsp;certified&nbsp;engineering&nbsp;oversight.&nbsp;Its&nbsp;systems&nbsp;appear&nbsp;to&nbsp;work&nbsp;correctly&nbsp;under&nbsp;routine&nbsp;conditions,&nbsp;but&nbsp;have&nbsp;a&nbsp;significant&nbsp;chance&nbsp;of&nbsp;critical&nbsp;malfunction&nbsp;when&nbsp;stressed.",,graphics/hullmods/illadvised.png</td><td class="diff_next"></td><td class="diff_header" id="to53_257">257</td><td nowrap="nowrap">Ill-Advised&nbsp;Modifications,ill_advised,,,,dmod,,,,TRUE,,0,0,0,0,data.hullmods.IllAdvised,"This&nbsp;hull's&nbsp;systems&nbsp;have&nbsp;been&nbsp;drastically&nbsp;modified&nbsp;from&nbsp;spec,&nbsp;likely&nbsp;without&nbsp;certified&nbsp;engineering&nbsp;oversight.&nbsp;Its&nbsp;systems&nbsp;appear&nbsp;to&nbsp;work&nbsp;correctly&nbsp;under&nbsp;routine&nbsp;conditions,&nbsp;but&nbsp;have&nbsp;a&nbsp;significant&nbsp;chance&nbsp;of&nbsp;critical&nbsp;malfunction&nbsp;when&nbsp;stressed.",,graphics/hullmods/illadvised.png</td></tr>
        </tbody>
    </table>
    <table class="diff" summary="Legends">
        <tr> <th colspan="2"> Legends </th> </tr>
        <tr> <td> <table border="" summary="Colors">
                      <tr><th> Colors </th> </tr>
                      <tr><td class="diff_add">&nbsp;Added&nbsp;</td></tr>
                      <tr><td class="diff_chg">Changed</td> </tr>
                      <tr><td class="diff_sub">Deleted</td> </tr>
                  </table></td>
             <td> <table border="" summary="Links">
                      <tr><th colspan="2"> Links </th> </tr>
                      <tr><td>(f)irst change</td> </tr>
                      <tr><td>(n)ext change</td> </tr>
                      <tr><td>(t)op</td> </tr>
                  </table></td> </tr>
    </table>
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